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@RustyKn1ght Thanks for the feedback, I'll look at tweaking the spawn rates and maybe exclude the Fallen Empires' capital systems. And yeah, the supernovae are a timed event that can only be changed through save file editing.
It's kinda hilarious in a way, but also kinda silly that a civilization as advanced as "keepers of knowledge" would just stand doing nothing and await s to be immolated by their exploding star. I could buy that if they were the ancient caretakers, since they barely function and maybe holy guardians who'd see that as will of their cosmic deity, but it's really weird to think that fanatic materialists would just sit there and take it.
And console commands can't overide the supenovae, as far as I know. I tried using "effect remove_modifier"-command and while it did remove the supernova modifier, the star blew up anyway at the date it was said to go. ClearFlag command also doesn't seem to work.
Sadly, the same goes for his other mods, such as Colonizable Jovians, Capture Ships, Subterranean Planets and Better Terraforming Candidates.
I have several other mods that do not support the Portuguese language, but show the text in English.
Is there any way for this mod to do the same, without having to change the language option to English?
@deadmankillin Short of embracing the Worm and turning it into a black hole, no.
Should be a little more than 5 months in game before crash. Do you need the rest of my modlist or can you see what's going on without it?