RimWorld
[RF] Realistic Planets [1.0]
335 comentarios
Viruana 2 MAY 2023 a las 16:35 
@smitty_the_smith - Thank you so much!!! 1.4 mod is named Realistic Planets Continued if that link disappears. By "Windows XP"
smitty_the_smith 17 ABR 2023 a las 10:43 
1.4?
Ren 21 JUN 2022 a las 1:44 
every outdated mod page has someone asking for a 1.3 version right after someone links the 1.3 version. how does this happen
Míla 27 NOV 2021 a las 2:55 
Thanks Evee :D
JessieFeathers 1 NOV 2021 a las 14:06 
1.3?
PoofyGummy 28 JUL 2021 a las 16:11 
1.3?
MagnusGames 22 JUL 2021 a las 6:34 
Meme
Evee 12 NOV 2020 a las 8:08 
1.2?
Ancalagon 25 OCT 2020 a las 9:05 
Update: I opened up my save file in Notepad++ and changed the Axial Tilt to "High". It worked! Super easy. This mod is great.
Ancalagon 24 OCT 2020 a las 8:26 
Is there a way to adjust the axial tilt of the planet after I've already started a colony? I want to make my colony's seasons a bit more extreme. I'm not afraid of editing my save file if necessary.
ZombieKiller96 16 JUL 2020 a las 2:04 
When the axial tilt is above 45 degrees, the climates of the tropics and the poles switch place; the tropics are colder than the poles. The ice sheets would be located in the tropical zones near the equator and form an ice belt around the planet. The hot deserts and dense jungles on the other hand, would likely be located in the polar regions.

Just throwing that out there.
[JdG] Pejman 22 MAY 2020 a las 6:54 
Seems like there is a small conflict between this and worldedit
boblikesrain 15 ABR 2020 a las 21:05 
this community is amazing thanks
NerdCuddles 1 ABR 2020 a las 17:15 
nevermind just noticed the 1.1 update
NerdCuddles 1 ABR 2020 a las 17:15 
1.1
Dakon 10 MAR 2020 a las 10:48 
In combination with faction control each faction only has 1 settlement. Does somebody else have this problem? (1.0)
Roy Calbeck 7 MAR 2020 a las 11:50 
Thanks a million for the fan update!
Heaven Sent 3 MAR 2020 a las 10:27 
Thanks, friend
Kokorocodon 1 MAR 2020 a las 16:55 
Thanks saucy boy!
Saucy_Pigeon 28 FEB 2020 a las 12:09 
Hello, I have updated this mod to support version 1.1 and it is available here: https://steamproxy.com/sharedfiles/filedetails/?id=2009542732&searchtext=
shelevenspace 28 FEB 2020 a las 11:21 
I agree with @Heaven Sent there. It's so strange seeing the factions spread out evenly. Where's your cohesion, people?! Aha
Heaven Sent 28 FEB 2020 a las 3:06 
Probably the mod I miss the most with the new update
Cat.exe 26 FEB 2020 a las 11:49 
Any ideas when this mod will be released for 1.1 as its a very good mod.
Bosh 26 FEB 2020 a las 2:32 
Please 1.1
LeAnomalocaris 24 FEB 2020 a las 10:36 
Will this be made 1.1 compatible if it isn't already? I seriously love this mod.
GhostHackNinja 24 FEB 2020 a las 6:07 
1.1 Compatible?
shelevenspace 12 FEB 2020 a las 12:08 
@lanman100806 I don't believe so, no. Just the seed which is only part of it.
lanman100806 12 FEB 2020 a las 9:27 
Is there a way to view what planet settings were used for a world?
Mr. Rainger 5 FEB 2020 a las 12:35 
Rivers, there needs to be a slider purely for them. Rainfall and Sea Level doesn't affect it as nearly as much as it should. Or have rainfall go up to 3. All these rivers are wayyy too skinny. They need to be plumped up.
brightsideguy 2 FEB 2020 a las 4:39 
Would there be a way in xml files for me to (safely) disable the new biomes this creates? I really want to try using only another mod's biomes while still while utilizing the axial tilt + arid/watery sliders that this fantastic mod has.
Artfactial 1 FEB 2020 a las 9:22 
@Viper That's awesome! That seals the deal for me.:)
WitchyCat 17 ENE 2020 a las 14:17 
Not really compatible with More Vanilla Biomes as two grassland types are generated.
miscellaneous 17 ENE 2020 a las 8:30 
This mod is incapable with another great mod called TerraProject, It adds more realism to coastlines, and adds some unique biomes, could you please make it compatible?
shelevenspace 8 ENE 2020 a las 15:12 
@MR.SUPERIFICK it would require SOS2 to kick you back to the beginning planet generation but I believe that'd wipe out too much without getting files lost.
Stygian Emperor 7 ENE 2020 a las 17:47 
Does this work with Vanilla Factions Expanded?
Not Sure 1 ENE 2020 a las 16:31 
also by some sort of miracle, this mod works perfectly alongside Alpha Biomes, I have the BEST planets
MR.SUPERIFICK 1 ENE 2020 a las 12:38 
hay love the mod is it posable to make it work with save our ship? works for the planet set up but when you try go to a new planet it uses the origanal setup. i have messaged both mod Devs thanks
Not Sure 1 ENE 2020 a las 11:38 
one of the best mods on the Rim, and it works really well with Oskar's sets of vanilla animals Expanded. The majority of the time those animals spawn logically within these biomes, it's nice.
WebsterBolek 29 DIC 2019 a las 21:56 
Megafauna animals won't spawn :steamsad:
Lurmey 13 DIC 2019 a las 22:43 
Just thought: Sliders for river, road and mountain frequency would be helpful for tailoring planets to our liking. I found a planet with the perfect spot to settle but it generated no ♥♥♥♥♥♥♥♥ rivers! >:(
Girlballs 1 DIC 2019 a las 18:26 
I have no clue whats going on right now but i've been moving around this mod because whenever i generate a world a lot of the biomes are just black. Like they're black. Some of my storytellers also go invisible??? I'm just really stumped so if anyone could help it would be so helpful.
Uncertainty 22 NOV 2019 a las 22:30 
NVM THEY ADDED PATCH FOR THIS MOD FOR FISH
Lurmey 22 NOV 2019 a las 13:29 
@Datastorm Can confirm, mod still works perfectly. I use it in every game lol
LoggerC4 21 NOV 2019 a las 5:19 
What about it Butterysky?
Uncertainty 16 NOV 2019 a las 15:14 
FISH
shelevenspace 12 NOV 2019 a las 16:13 
@Datastorm Works fine for me. I only run ~6 mods though, no other planet generation manipulation mods.