DayZ
BuilderStatics
79 kommentarer
Λ Ζ Λ Ζ Ε L 3 nov, 2023 @ 12:42 
Indeed, the editor can now identify objects by itself. For some reason there seems to be a some kind of conflict, which makes various items such as the small Antennas @ Altar, Power lines etc. unable to be deleted. Those items also do not have any name in the editor if you try to hover your mouse over them.
Not A Banana  [skapare] 25 feb, 2023 @ 23:02 
I believe DayZ editor can identify objects without this mod now FYI
Lis 22 feb, 2023 @ 1:53 
Thank you! very cool addition to the editor!
Deano 29 okt, 2022 @ 2:20 
Hello Not a banana, i see i cant place any trees, or there aren't any trees to choose from. is this correct?
el.bowe.gamer 4 okt, 2022 @ 6:39 
El builderstatics no necesita key???no aparece en la carpeta
Andydeluxe97 18 maj, 2022 @ 21:09 
Yes I noticed, I should have paid attention to my screenshot, my server is running! :)
Not A Banana  [skapare] 18 maj, 2022 @ 15:50 
Also this isnt a mod that goes on server so not sure how you are getting PBO error. I assumed you were mistakenly using wrong comment thread instead of builderitems. This mod is for offline use while editing.
Andydeluxe97 18 maj, 2022 @ 6:13 
I did not even put the pbo file in the addons
Not A Banana  [skapare] 17 maj, 2022 @ 18:09 
It will not be updated and does not need an update. If you're having pbo errors you did something wrong, go back to step 0 and learn how to setup a server PROPERLY. Dont copy pbo files into the addons folder, that is not correct.
Andydeluxe97 16 maj, 2022 @ 12:39 
Write back please !!!
Andydeluxe97 16 maj, 2022 @ 12:07 
The main thing is to build something & it does not work, a PDO file is missing. We need an update, this mod does not work

-.-
videokiller 13 maj, 2022 @ 0:50 
Hello. Please tell me if I click on an object I see its coordinates. How do I copy them, maybe there is some kind of log of clicks on objects with their coordinates or something else.
anderssvein88 7 feb, 2022 @ 22:20 
hey banana, im having issues getting the statics to work.. I cannot delete any of the already on the map objects. i had it working yesterday, yet now haybales and fences and stuff cannot be deleted? please advise, as im using Editor, Editor Loader, BuilderItems, BuilderStatics, CF and DF. which of these gets added to my nitrado server, and which ones are only used for editing? what load order should i use?
DooGieDaGreat 29 sep, 2021 @ 13:31 
HEY BANANA , im currently trying to get into my server i added mod but i keep getting a pbo error for builditems any suggestions for a fix
neikoloill 25 aug, 2021 @ 8:12 
How is the saved work used on the server side
BIPOLAR BAMA 22 mar, 2021 @ 16:03 
what is the folder number for builder items?
Mgg 5 okt, 2020 @ 13:48 
also having problems with bldr_plnt_c_Lolium
Mgg 5 okt, 2020 @ 13:20 
hey, Banana do know if there is some problem with bldr_plnt_t_FagusSylvatica_1s_summer tree when ever i use it on the server its causing error's
TheRealDutch 6 sep, 2020 @ 4:56 
Hi there 'Not a Banana',

Currently I have everything set up and working, thanks a lot for the tutorial online as it helped out a great deal! It wouldnt be Dayz if solving one problem wouldnt create another one though..

Currently my bldr.plnt. assets are seen as solid objects (I also had this issue in the online builder when working together with the server community) Currently people are wrecking cars on tiny bushes that are placed on the roads etc. which is quite a hassle.. Do you have any idea how I could fix this issue and make it so additional placed assets react in the same way as original placed ones?

I would much appreciate your help!

Kind regards,

TheRealDutch
SEECAFE 5 aug, 2020 @ 0:53 
nevermind my friend im just dumb
SEECAFE 5 aug, 2020 @ 0:11 
i hope you can help me
SEECAFE 5 aug, 2020 @ 0:11 
Hello
I need help. I subscribed to builderitems and builderstatic and also wrote them in the offline mode, but then in the offline mode for example I don't find any military barricades and when I click on them they don't have a name; I tried it with other mods and it works with those buildings
Not A Banana  [skapare] 28 jul, 2020 @ 13:25 
No, but if you want, add me on discord, I can maybe help you with that
Pandora 26 jul, 2020 @ 8:07 
is it possible to get a list of all coords of a classname by selecting one?
Larry Bambel 4 maj, 2020 @ 12:37 
Thank request sent (Nekikool)
Not A Banana  [skapare] 4 maj, 2020 @ 7:23 
Not A Banana#9930 send the file there
Larry Bambel 3 maj, 2020 @ 11:34 
@Not A Banana
Thank you very much for your response, however I feel silly because I manage to do my mapping, delete what I want from the map, but following the tutorial YT, I cannot launch my Nitrado server ($ CurrentDir : mpmissions \ dayzOffline.enoch \ init.c (4): Expected ',' or ')', not a 'cha') but I do not see for or its blocking, a discord of availability please for help
Not A Banana  [skapare] 3 maj, 2020 @ 7:54 
Make a copy of your COM mission folder, rename the .ChernarusPlus bit to .Enoch
Larry Bambel 3 maj, 2020 @ 2:56 
Hello @Not A Banana, I have a question, how can we do to launch the offline on Livonia please?
thank you so much
ArtfulBob 20 apr, 2020 @ 3:42 
All good now, thanks for help
Not A Banana  [skapare] 31 mar, 2020 @ 3:48 
@ArtfulBob have you opened the vanilla dayz launcher since installing the mod? The mod doesnt get copied to !workshop automatically, it happens when dayz launcher opens.
ArtfulBob 31 mar, 2020 @ 3:01 
have been using your mods for a while but after changing my pc i cannot get the items in builderitems ,ive added the extra to the bat file but to no success please could you advise thank you this is what i added to bat file "-mod=!workshop\@BuilderItems;!workshop\@BuilderStatics"
MorsEater 25 feb, 2020 @ 5:07 
Hello developer, now we want to add a bridge to the island on our server
But I see that the files in your video are in the root directory of Dayz instead of the root directory of Dayz server
Can you give us a general explanation
🆂🅴🆁🅿🆉 10 feb, 2020 @ 11:16 
is there a way to take items already on map and say copy and paste them and place them where you want at all?
🆂🅴🆁🅿🆉 10 feb, 2020 @ 11:03 
Im having the same problems as @PlayerMaybKnown. my batch file looks like this......

@echo off

taskkill /F /IM DayZ_x64.exe /T

RD /s /q "storage_-1" > nul 2>&1

cd ../../

start DayZ_x64.exe -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus -nosplash -noPause -noBenchmark -scriptDebug=true "-mod=@BuilderItems;@BuilderStatics"

Im getting the normal content but not the extra builderstatics, that has rocks n roads and runways etc.

Can anyone with a working mod put their file location and batch file start line in comments or disscussions page please to compare?

Many thanks
Not A Banana  [skapare] 29 jan, 2020 @ 3:05 
@-PlayerMaybKnown so with that you dont have static, but you do have the items themselves? Feel free to add me on discord (Not A Banana#9930) and I can try to help
PlayerMaybKnown 24 jan, 2020 @ 4:12 
This is my batch file below for some reason i am not getting the static builder items
PlayerMaybKnown 24 jan, 2020 @ 4:11 
@echo off

taskkill /F /IM DayZ_x64.exe /T

RD /s /q "storage_-1" > nul 2>&1

cd ../../

start DayZ_x64.exe -mission=.\Missions\DayZCommunityOfflineMode.ChernarusPlus -nosplash -noPause -noBenchmark -scriptDebug=true "-mod=@BuilderItems;@BuilderStatics"
Masterxtenshi 20 nov, 2019 @ 23:30 
Masterxtenshi 18 nov, 2019 @ 17:24 
Anyone got a easy way to delete items from vanilla? This mod is great by the way.
Jen 8 nov, 2019 @ 2:50 
ok i found it, need to do like this "-mod=!workshop\@Builderitems;!workshop\@BuilderStatics" and when i try to run the banking mod to place an atm it comes up with java script error so i guess i cant use that mod in offline mode, justneed to get class name and find co-ords and put in server files that way
Jen 7 nov, 2019 @ 11:00 
hey having trouble using this to get all ready placed item names, on my batch file on offline mode
i have this "-mod=@BuilderItems;@BuilderStatics;@Banking" but I dont get option to get names from items all ready on map or see the atm machine in object list.

do i need to include soemthing with the workshop folder becasue i think i saw soemwhere someone say to add the workshop folder location to the batch file but im not sure how
Dr_Eevil 18 okt, 2019 @ 7:13 
@OneLargeMammal ... >ctrl/alt/dlte< thatll fix it for you...
OneLargeMammal 8 okt, 2019 @ 5:35 
Am I missing something? I load as advised but nothing appears in side menu to allow me to select a current building to find out its name. Is there a trick to using this mod? Please let me know it.
DELTA 6 okt, 2019 @ 15:12 
THX for the Mod, i have only one thing.
If i add the Mod, ich can set all the Buildings i want, but some Buildings are not complete visible.
For example the Mobile Radar is not visible, only the pillars are visible, is that normal ?
Not A Banana  [skapare] 21 sep, 2019 @ 11:50 
Currently there's no straightforward way to delete existing things
CBAP0r 21 sep, 2019 @ 10:36 
Thanks for the mod !!! Everything works uploaded objects to the server, everything is super! Just did not understand how to delete existing ones, so that they do not appear after.
Not A Banana  [skapare] 21 sep, 2019 @ 7:27 
of course
CBAP0r 21 sep, 2019 @ 4:38 
Does the mod work on 1.05?
R0Lu 13 sep, 2019 @ 18:24 
Mod is working.