Starbound
Shellguard: Starbound Expansion Remastered
2,019 件のコメント
Gary Volkovich 10月31日 3時55分 
@oub13 I mean there is a chance for outposts to spawn kinda in a lot of places.
oub13 10月31日 3時51分 
its a shame this mod is finished because i think it would be cool if we had moons with shellguard bases on them
Fixer 10月13日 4時42分 
Understood, thanks for the heads up
Travelling Merchant  [作成者] 10月13日 3時26分 
@Fixer All missions can be replayed by the main teleporter in the Shellguard Hub. This is done to avoid using SAIL, so that the mod is safe to uninstall if wished without corrupting saves.
Fixer 10月12日 20時40分 
Is there a way to replay mains story missions or revisit locations? If there is I have yet to find one. Would be nice to have if you want to grab all the missing items but if not that's alright with me.
我真的一分也没有了 10月1日 0時41分 
Because I saw that exiting required starting over, I thought there was more content later. Thank you and your team for creating such an amazing mod.:steamthumbsup::steamthumbsup:
oub13 9月30日 13時37分 
after all you and your team did make the best mod for starbound
oub13 9月30日 13時37分 
btw i have wanted to mod starbound and i do have a question where do i find the info to learn how to mod it i have looked and looked, so i guess i'll just ask you.
Travelling Merchant  [作成者] 9月30日 2時59分 
You should just be able to teleport out like normal.
我真的一分也没有了 9月30日 2時34分 
I found a statue holding a sword at the outpost, and after completing the trial, I got trapped in the reward room. How can I get out?:surprised_yeti:
oub13 9月28日 3時35分 
i do have to say that this is the most polished and finish starbound mod i have EVER played, i have spent about 100 hours playing this mod and not a single bug
MegaPro1921 9月26日 8時39分 
What about the Item ID for the Uncalibrated deployer?
Travelling Merchant  [作成者] 9月26日 8時11分 
@MegaPro1921

After the survivor questline, a teleporter will be made next to Andros. Use that. From there, he's in the lower section of this new zone.
MegaPro1921 9月25日 20時03分 
Where can I find Ketos?
Gary Volkovich 9月3日 4時01分 
Don't be sorry - Thanks for experience. :steamthumbsup::Darkwolf:
Travelling Merchant  [作成者] 9月3日 1時51分 
@Gary Volkovich
The mod is feature complete as is, there's no plans for further content, sorry.
Gary Volkovich 9月2日 19時00分 
Stupid question probably asked frequently - Any plans for additions? More quests/Perhaps somekind of contract system to just spawn dungeons on planets?
Travelling Merchant  [作成者] 9月2日 15時29分 
You can not, sorry.
Grumpy Old Bastard 9月2日 12時27分 
Can you throw the hatchet? Is it a throwing weapon?
Gary Volkovich 8月25日 6時40分 
Im grown ass man and elevator made me cry.

[2000 th comment]
Travelling Merchant  [作成者] 8月18日 7時45分 
@MoaiGaming

This is a known bug that sadly cannot be fixed. It can be circumvented by killing the fortress core's phases slightly slower. The issue generally occurs when it's phases die too fast for it to switch. (For instance, if you're using a modded weapon that does too high damage, or similar.)
MoaiGaming 8月17日 20時12分 
I'm also having issue when fighting the fortress core. reaching third phase the game "freezes" and i have to forceful close down starbound. commands do not work and i do not have rpg growth so idk what happening here. Any command to skip the mission? i had to redo the whole thing 4 time because of the bug and it really annoying.
ultragamin 8月2日 18時50分 
is the spec ops texas red suposed to spin with the players flips in it's sword mode alt attack?
cause it stopped doeing that if it is
Travelling Merchant  [作成者] 7月21日 2時21分 
@Hoakin Blackforge I am glad you like it!

Quite a bit of music was made for the mod, including the survivors theme. I'm afraid it isn't uploaded anywhere - but you could download the track from the github or take it from the mod files.
Hoakin Blackforge 7月21日 1時56分 
Where would I find the soundtrack? The survivor's theme is roaming in my head and I'm searching for it.
maryevangelinemartins 6月29日 18時46分 
how have i lived my life without this
Travelling Merchant  [作成者] 6月26日 4時21分 
@thenewguyinred

They can be replayed from the main teleporter in the Shellguard Hub.
Thenewguyinred 6月25日 18時16分 
Am I able to replay all the missions I previously completed? Is so, where?
Travelling Merchant  [作成者] 6月23日 2時13分 
@Tmbcyberman

The missions start at tier 5, progressing to tier six. After the main campaign there's another optional tier 10 mini campaign.
TMBCyberman the meme dealer 6月23日 2時05分 
What tiers are the missions?
tim 6月19日 11時58分 
nevermind, stocks and grips are the same thing. we need to have an example gun sold in the place where you get gun parts
tim 6月19日 11時26分 
How do you use the weapon modification station?
Travelling Merchant  [作成者] 6月17日 19時23分 
@lifesbrink
It is!
lifesbrink 6月17日 18時08分 
Is this compatible with Frackin?
✦VixenTheMajestic_Kitsune✦ 6月9日 4時56分 
nvm i found a solution for my problem :steamthumbsup:. Sorry for bothering u with this tho
Travelling Merchant  [作成者] 6月9日 4時45分 
@Vixen

Sorry, please could you rephrase? I'm not sure I understand the question.
If you're struggling to find the initial shop, make sure it's a Tier 3 inventors table.
✦VixenTheMajestic_Kitsune✦ 6月9日 4時24分 
i cant anything the shop of the mod in the crafting station, does it mean i need to create a new character or smth?
Travelling Merchant  [作成者] 6月8日 9時41分 
@Myt0

I *believe* that bug is RPG growth. I think you can bypass it by using a weaker gun to kill it slower, if I'm remembering correctly? Something to do with whatever happens when that phase is one shot/killed two quickly.
myt0 6月8日 9時38分 
I'm having an issue with the fortress boss... After a certain number of stages, the boss "closes" and turns off gravity.

But from this point onwards, nothing happens. The fight gets stuck in this no gravity void stage. It's like the game freezes.

Also, when the gravity goes off, commands like /admin or /help don't work. As in, I type them in the chatbox and I receive no output or error line. Simply nothing happens.

I tried to read the log, but there is absolutely nothing. Not a single warning or error.

I have many mods installed, but I don't know what could be causing this conflict. Do you have any ideas? There is one mod called RPG Growth: AI that rewrites monsterprimary.lua, could it have something to do with this?
Travelling Merchant  [作成者] 6月8日 9時24分 
@Blunderpuss

It does not! It's safe to use with most mods, including XS Mechs.
Blunderpuss 6月8日 9時22分 
This looks pretty cool? Does it conflict with XS Mechs?
GeekyRaptorStudios 6月4日 7時53分 
SUB WIZ that idea is terrible.
[SUB] WIZ 5月27日 7時44分 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Edam 5月27日 6時17分 
how do i get ironwatch gear like armor
LiminalDoggo 5月25日 3時03分 
What is the best way to find weapon parts for the modular guns? There is the engineer dude at the top of the shellguard outpost who sells some basic ones and ive had luck finding some in weapon crates in Shellguard dungeons randomly on planets but is there more? if not what is the best way to find the random outposts so i can find more juicy parts lol
Orifan1 4月22日 21時13分 
it is yeah. they ported the SS13 faction deadass.

...i think travmerch actually created the SS13 faction
Second Gayest Glue Eater 4月22日 21時09分 
is this mod in some way a reference to space station 13 they had a same faction depending on the server you play in
Chalupa Supreme® 4月14日 10時43分 
Peak, I can't describe this mod any other way without talking too much.
Edam 4月1日 9時36分 
how much damage does the shotgun do
BEcuase iused it only and killed the final boss of frackin with it
rserpell 3月25日 12時42分 
i have a question, will we ever be able to have the giant mechs you see after the engineer and weapon parts shop? me want to.