Divinity: Original Sin 2

Divinity: Original Sin 2

Combat Luck and Container Luck
10 則留言
Viridye 2020 年 10 月 26 日 上午 10:24 
@Lightsourced it is already in game.
As of version v3.0.158.595: Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
Lightsourced 2020 年 10 月 19 日 上午 12:35 
I was wondering if you could also make luck shared among all characters in party (for solo).
Seymour Butts. 2020 年 4 月 21 日 下午 7:11 
Is this still working?
Sin 2018 年 12 月 16 日 下午 10:11 
Just to clarify load order thing, in example, is it like this??

32. Combat Luck
33. Combat Luck & Container Luck
Derpy Moa 2018 年 9 月 22 日 下午 4:36 
Could you please update Lucky Charm description to match your mod? Current it says "slaying enemies" only instead of both.
Gel214th 2018 年 9 月 10 日 下午 5:26 
@baardvaark Hey, thanks for pointing me in the right direction. Found this wiki entry as well https://docs.larian.game/Treasure_Tables that explains the Drop Count frequency calculations.
baardvaark  [作者] 2018 年 9 月 9 日 下午 4:40 
Luck chances for containers are determined in the Treasure Table stats Under Luck1, Luck2, Luck3, etc. I scripted in the combat luck.
Gel214th 2018 年 9 月 9 日 下午 2:13 
Can you post briefly what you changed? I'd like to play around with the chance etc. myself
Mistlynx 2018 年 9 月 9 日 下午 1:39 
I'd like to learn how you did this as I plan to make a personal version of something similar when the tool kit gets updated.
Fluff 2018 年 9 月 9 日 上午 11:59 
Thanks, now this sounds even better