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if engine.ActiveGamemode() ~= "terrortown" then
return
end
I've posted an edited version that fixes this.
if you have body armor and drop a fake innocent corpse it will show an innocent corpse with body armor which makes it obvious that it isn't a real corpse.
i also wish there was an easier way to filter out or manually add weapon entities in the list.
1. fn - lua/weapons/weapon_ttt_fakedeath/hooks.lua:158
2. Run - addons/ulib/lua/ulib/shared/hook.lua:109
3. IdentifyBody - gamemodes/terrortown/gamemode/server/sv_corpse.lua:102
4. ShowSearch - gamemodes/terrortown/gamemode/server/sv_corpse.lua:343
5. unknown - gamemodes/terrortown/gamemode/server/sv_player.lua:453
What is creating this problem?
Can you disable selecting of other players with the fake corpse, so it can only drop a fake corpse of yourself?
Can you disable the fake credits function?
Suppose that I am a traitor and I'm faking a Jester corpse.
When I check the corpse role, it actually says that is a Jester. But "team" is still traitor. So if someone finds the corpse, he will read "Jester (traitors)"
rollen: hitman. jackal und sidekick neuste ttt2 version (0.3.5.4b)
Jackal, Sidekick und Hitman