Portal 2

Portal 2

Concrete Chamber
13 kommentarer
c4shurik 18 maj, 2022 @ 8:35 
:humiliation:
ThatAlienBoi 25 apr, 2020 @ 10:59 
In the first room were you supposed to jump on the cube so you can place a portal behind the fizzler or just hold the cube above the fizzler?
chimera 17 mar, 2019 @ 15:23 
i just took the cube over the fizzler in the 1st level
Maxdragonn 28 jul, 2018 @ 12:39 
I enjoyed solving these.
Expat 12 jun, 2018 @ 21:24 
Fun little map, the second room took me longer than it should as I wasn't being observant. I don't have a 200 IQ, but didn't notice any softlocks. Thanks for creating.
Master_64 9 jun, 2018 @ 12:34 
Thanks for putting me in a softlock. There are too many softlocks in the map. Luckily my 200 IQ saved me.
vincaduchess 8 jun, 2018 @ 12:04 
Easy puzzle. Interesting concepts. Last room required some trial and error on laser angle. Fun to test. Thanks for your work.
ZAEROS 5 jun, 2018 @ 10:20 
Good fun map, Fizzler did not stop me taking cube onward?? Enjoyed, Thank you,
kwinten 5 jun, 2018 @ 8:32 
there are good ideas, think to make a full compile and be careful about lights too close of models !
hadley get ipad 4 jun, 2018 @ 14:44 
Were you supposed to be able to throw the cube over the fizzler in the first room? It felt kind of cheaty and the white panels in that room made me feel like I was supposed to solve it a different way. Also, a lot of the fizzler textured looked mis-aligned, and the music was a bit... opressive for such a relaxed chamber. Other than all that, it was pretty neat.
Free Beer 3 jun, 2018 @ 9:29 
In the first room the button is close enough to the door you can take the cube with you (if you are fast enough). From there you can take it to the end because your fizzlers don't fizzle. :)
Lord von Adel  [skapare] 3 jun, 2018 @ 1:12 
@joe98 Thanks for critique. I will update the map :D
joe98 2 jun, 2018 @ 21:01 
The first room: I learn't that trick the hard way in another puzzle.

The second room. It was a bit dark. The red colour is hard to see in the dark. I solved this room because I played the game "Myst 1" some 20 years ago - where a red handle was hard to see in poor light.

The third room probably needs some tweaking. It was easy to solve by moving the cube to just the right place. Again the poor light made the puzzle seem more challenging than it actually was.

Thanks for creating !
.