Tabletop Simulator

Tabletop Simulator

Codewords
148 Comments
Rob Ford  [author] 7 Aug @ 6:06pm 
If the codemaster clue box isn't appearing at the bottom of the codemaster's screen, please try the following:

1) Use the !reload command to reload the UI.
2) Try rewinding time in Tabletop Simulator to see if that helps.
3) Reload the mod until the codemasters can see the clue box.
4) A workaround is to use the !clue command: !clue <clue> <number>

This issue is caused by an issue in Tabletop Simulator and how the UI is rendered and synced across clients. Unfortunately, this is the best advice I can offer until Berserk Games fixes the issue.
Byug 7 Aug @ 5:20pm 
My group currently is having problems with the 'hint' word option not showing up? We've been manually typing it and then ending turns.
Chauncey 3 Apr @ 12:45am 
Thank you! Love the responsiveness. I really appreciate your work.
Rob Ford  [author] 2 Apr @ 9:33am 
Fixed again. I'll see if I can update the API to make it a bit more robust. There's some other versions of Codewords/Codenames that use the deck API, and I think they're sending junk data which causes the API to crash.
Chauncey 1 Apr @ 11:17pm 
Hello! Decks do not seem to be available again. Can you please confirm this or provide a quick fix? :)
R 5 Mar @ 9:41am 
Thanks! Great work!
Rob Ford  [author] 4 Mar @ 5:59pm 
Fixed! Sorry!
R 4 Mar @ 3:20pm 
the game's script is now offline and doesn't load decks anymore.
UUB-No-Na-Me 29 Feb @ 9:25pm 
quick fix if anyone is having the problem was rewinding time by a couple seconds (for some reason)
UUB-No-Na-Me 29 Feb @ 9:08pm 
anyone else having trouble with code-masters unable to give words to people?
Schiffles11 2 Dec, 2023 @ 10:14am 
Awesome, thank you!! It works!
Rob Ford  [author] 26 Nov, 2023 @ 7:43pm 
Apologies. Deck selector should be fixed now!
Schiffles11 25 Nov, 2023 @ 11:06am 
I love how you scripted this game! Super easy to play! We just tried playing last night but it seems as though the deck selection option isn't working so we are unable to play.
VladiMatt 23 Aug, 2023 @ 9:21am 
A workaround my buddy and I found for that problem is to just reinitialize the table and that'll make the boxes show up again for cluegivers that game. Not sure how reliable that fix is cause we didnt actually have enough people for a game to test it properly, but maybe it's helpful info for someone.
Rob Ford  [author] 13 Aug, 2023 @ 1:40am 
For anyone experiencing issues with the clue box, there's a chat command !clue <clue> <number>. The issue is a problem on TTS's end that I can't fix. They have to be the ones to fix it.
ColdWarKid05 12 Aug, 2023 @ 9:14pm 
The codeword box for the codemasters has disappeared
TrashCat™ 28 May, 2022 @ 12:35am 
error when loading desk list :steamsad:
hmqgg 8 May, 2022 @ 12:35am 
The clue check pattern `^(%a+)` only matches alphabetic letters. CJK characters are ignored so that we can't input our clues.
C12H22O11 15 Apr, 2022 @ 6:26am 
does this have multivoting?
BandedOtter 4 Feb, 2022 @ 1:18pm 
@Beer Virus lol
Rob Ford  [author] 28 Sep, 2021 @ 11:00pm 
@Artemis - They don't spawn on the board. They game should start when you click "Start Game".
Artemis 28 Sep, 2021 @ 10:41pm 
I'm probably stupid but the decks don't seem to be spawning when I choose in the list.
rb303 15 Sep, 2021 @ 4:05am 
amazing game
xela 11 Jul, 2021 @ 10:50pm 
legit the best mod holy shit.
BandedOtter 2 Jul, 2021 @ 12:28pm 
I found this helpful description of the 'efficiency' of regular expressions.
https://blog.stevenlevithan.com/archives/greedy-lazy-performance
but in short, using '.-%s*' together matches so many possible values before it gets to the answer
string.gsub("A B","^%s*(.-)%s*$", "%1") -- to get from A to B the regex goes through 137 backtracks and quickly hits the limit of backtracks in tabletop regex causing an error
string.gsub("A B","^%s*(.*)%s*$", "%1") -- to get from A to B takes no backtracks
Gary Juicehoard 28 Jun, 2021 @ 2:49pm 
I really don't like the new table and background designs... the old look was so much better!! could you change it back or allow us to choose to use it??
ZenMonkey 26 Jun, 2021 @ 7:11pm 
Does this have all the cards from the game? I'm looking for mod that has all the official code names.
BandedOtter 18 Jun, 2021 @ 3:05am 
Your regular expression in the global code return command, args:gsub("^%s*(.-)%s*$", "%1")
is causing some errors for long messages. It can be made more efficient by changing the "-" to a greedy "*"
return command, args:gsub("^%s*(.*)%s*$", "%1")
Beer Virus 14 Jun, 2021 @ 5:10pm 
Yeah but Lilac and Lavender are basically the same thing in every way. It would be like getting concerned and disconcerted, check and cheque, jog and run slowly, etc. There's nothing in anyone's minds that differentiates the two.

The camera reset problem happens every time the table gets shuffled.
Rob Ford  [author] 14 Jun, 2021 @ 10:46am 
@Beer Virus - Sometimes you just get unlucky with what words you get. It can happen with some words on vanilla too. It doesn't really happen all too often like that though.

Also, what camera reset problem?
Beer Virus 14 Jun, 2021 @ 2:02am 
We had a game basically ruined using Hanii's deck because the bomb word was Lavender and the other was Lilac. One of those words should be removed.
Beer Virus 13 Jun, 2021 @ 9:49pm 
Rob Ford  [author] 13 Jun, 2021 @ 4:34pm 
@Freezzy - If you have the list of Portuguese words, I can add it to the mod. Join the Discord and I can help you there!
nós incomoda 13 Jun, 2021 @ 4:32pm 
after the mod been updated i can't put my own deck in portuguese. '-'
Rob Ford  [author] 13 Jun, 2021 @ 12:03pm 
@Beer Virus - It was due to an error with the analytics, but it's been fixed.
Rob Ford  [author] 13 Jun, 2021 @ 12:03pm 
@Saiser - Yeah the mod's been updated. I need to change the photos to reflect that. I forgot. Thanks for the reminder, haha!
Saiser 13 Jun, 2021 @ 10:22am 
Why is the table different from what is in the photos? You did some uptades in the mod?
Beer Virus 19 May, 2021 @ 2:21pm 
mod*
Beer Virus 19 May, 2021 @ 2:21pm 
It may just be because I'm on Linux, but I have an annoying bug/error. This mode used to work perfectly all the time but recently I see "Error in Script (Global): chunk_3([various line numbers including 811, 1808, and 1782], 8-42): attempt to index a nil value." It seems to be that the Lua code is using the variable "response", in each of these cases. I see this error frequently, like whenever a clue is guessed or game started etc. I only experience this when I'm the host, and I'm told nobody else sees the errors in chat.

Also there are various bugs that everyone experiences regardless of who is host, like the background turning yellow or the game glitching one way or another. Often when this happens, nothing will fix it.
Rob Ford  [author] 26 Feb, 2021 @ 2:43pm 
@Barley - You have to select a deck at the bottom of the table and click "Start Game".
Barley 26 Feb, 2021 @ 12:26pm 
Me and friends tried to playing, but sadly the grid didn't spawn
Daggerinthedark 16 Feb, 2021 @ 12:07pm 
me likey
Rob Ford  [author] 9 Feb, 2021 @ 6:38pm 
@DiceDexter - Try disabling mod caching.
DiceDexter 9 Feb, 2021 @ 4:10pm 
Seems broken. The cards are not loading sadly :c
Rob Ford  [author] 1 Dec, 2020 @ 7:26pm 
@Austin - Please join the community Discord in the description. I'll be able to help you better over there! :)
Rob Ford  [author] 1 Dec, 2020 @ 7:26pm 
@rafaaaaaa - You can use the PT-BR deck here: https://steamproxy.com/sharedfiles/filedetails/?id=2055369708

@Devonmartino - You can play from anywhere from 2-10 players. No worries. :)
Austin 1 Dec, 2020 @ 1:27pm 
getting error "The given key was not present in the dictionary" when trying to select a card. Happened to Red Team if that matters
Devonmartino 1 Dec, 2020 @ 6:47am 
I see this says "2,3,4 players"- is this compatible with more than 4 players? (If not, can you make it compatible?)
rafaaaaaa 30 Nov, 2020 @ 3:29pm 
Is there a portuguese version somewhere? Or some way for me to translate it?