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1) Use the !reload command to reload the UI.
2) Try rewinding time in Tabletop Simulator to see if that helps.
3) Reload the mod until the codemasters can see the clue box.
4) A workaround is to use the !clue command: !clue <clue> <number>
This issue is caused by an issue in Tabletop Simulator and how the UI is rendered and synced across clients. Unfortunately, this is the best advice I can offer until Berserk Games fixes the issue.
https://blog.stevenlevithan.com/archives/greedy-lazy-performance
but in short, using '.-%s*' together matches so many possible values before it gets to the answer
string.gsub("A B","^%s*(.-)%s*$", "%1") -- to get from A to B the regex goes through 137 backtracks and quickly hits the limit of backtracks in tabletop regex causing an error
string.gsub("A B","^%s*(.*)%s*$", "%1") -- to get from A to B takes no backtracks
is causing some errors for long messages. It can be made more efficient by changing the "-" to a greedy "*"
return command, args:gsub("^%s*(.*)%s*$", "%1")
The camera reset problem happens every time the table gets shuffled.
Also, what camera reset problem?
https://steamproxy.com/sharedfiles/filedetails/?id=1135941396&searchtext=reset+camera
https://steamproxy.com/sharedfiles/filedetails/?id=1528977760&searchtext=reset+camera
Also there are various bugs that everyone experiences regardless of who is host, like the background turning yellow or the game glitching one way or another. Often when this happens, nothing will fix it.
@Devonmartino - You can play from anywhere from 2-10 players. No worries. :)