Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unique Units
1 078 kommentarer
claudemac24hrs 30 aug @ 23:05 
Please be noted that Kris Warrior (Indonesia, unique unit that replaces standard Swordsman) is upgraded from Warrior and will be upgraded to Man-at-Arms. That it functions as Swordsman.
PakLek 24 jun @ 11:25 
Is this mod compatible with Warfare Extended?
hoću_kitu 7 jun @ 14:58 
I wish someone could add support for Merricks Austria.

https://steamproxy.com/sharedfiles/filedetails/?id=2101108145

The animated leader mod makes Merricks Austria the best civ mod and it's a shame there's no 2nd unique unit
colecashstamford 15 maj @ 10:27 
Will these appear as unique units from the Barbarians in Barb Clans mode?
Knoblauch_ 4 feb @ 20:30 
@cyberhawk Yes, this worked! Thank you!
Questdog 30 jan @ 7:37 
The fix for the Canada bug posted below by cyberhawk seems to work! Thanks a ton!!!!
Meldiron 24 jan @ 7:07 
To all those complaining about the Canada bug, what are you talking about? It is obvious that it was changed on purpose in order to help show the true amazingness that is Canada! For we all know Canada is way under powered previously. *I am Canadian and this is joke lol*
Derpaggedon 9 jan @ 9:39 
why is Knight censored?
adriancontorno 23 dec, 2024 @ 18:59 
doesnt work with gathering storm rules, helpppp
Martoq 7 dec, 2024 @ 17:52 
Does the Ulfhedinn have an upgrade? I looked in the civilopedia and it doesn't show an upgrade.
cyberhawk 28 nov, 2024 @ 17:35 
@Deliverator23
cyberhawk 28 nov, 2024 @ 17:34 
For anyone getting the Canada Bug, the issue is with the snow requirements for the swedish unique unit using the same requirement names

In the MoarUniqueUnits.sql file, rename every instance of REQUIRES_PLOT_HAS_SNOW and REQUIRES_PLOT_HAS_SNOW_HILLS

(I just added _CYB to the end)

There should be 6 total lines that need to be edited.
fuzion2100 3 nov, 2024 @ 17:45 
your text for Russia druzhina is misleading. it is in the tech with knight, not the horseman
fuzion2100 3 nov, 2024 @ 14:25 
i am playing Russia, but the druzhina is not showing up for me to ,make. what would be causing the unique unit to not be producible even though i can make horsemen
LumpyAcidFish 1 okt, 2024 @ 3:52 
norways unit is not showing up
Caramel КурскУкраїна 12 sep, 2024 @ 20:42 
I absolutely have mods installed that add more than three uniques, it's more fun that way!

Nobody wants to have same looking units between China and Brazil, come on! Way back in Civ 3 we had mods that took units from Japanese and other Conquests/scenarios, and replaced entire roster with them... Civ 5 has Ethnic units mod that changes EVERYONE without affecting gameplay. Why not here?

Also, Sohei replacing pikemen is just wrong for Japan. Different era. Warrior monks with Naginatas were relevant in Classical and Medieval Japan, not Renaissance... by the Sengoku period Japanese army switched to Ashigaru with wall pikes with archers (and guns) between them, and the warrior monks like Ikko-Ikki mostly used FIREARMS at that point!

Ideally we'd get separate mod / tree for religious Japanese units that have either naginatas (Classical to Medieval) or teppo (Renaissance) and separate uniquely looking pikemen and muskets that aren't Sohei.
Caramel КурскУкраїна 12 sep, 2024 @ 20:40 
Having a faith unit upgrade from spearmen and to pike and shot is also a bit out of place... I think I found a rebalancing mod that adds Sohei as a separate earlier faith-based unit that is not replacing pikemen, because Yari Ashigaru are absolutely the most used combat unit in feudal Japan, replacing them with monks makes no sense.

Even if this mod insists on 1-2 uniques, I would really rather have Yumi Samurai archers replacing crossbowmen, as, again, Japan NEVER used crossbows. In their entire history. Like at all.

Anyway, can I disable Sohei replacing pikemen while keeping the rest of this mod? It's just so great for every other faction, but Feudal Japanese army loses its most used units somehow... so instead of Ashigaru footmen and Samurai archers and cavalry we get samurai Japan with crossbows and no spears. That's like having England without longbows.
Appiodici 31 aug, 2024 @ 9:07 
Caramel, three unique unit is too much for one civ. I mean with more then the one or two of the base game.
Caramel КурскУкраїна 30 aug, 2024 @ 18:58 
Really like this mod, but it seems it's missing a few units that Moar Units had.

Also, can Sohei be made a bonus unit that does NOT replace pikemen? As Japan used ashigaru with pikes way more than warrior monks... So turn them into a separate bonus faith only unit. And it would be real cool if we get gunpowder version of them as upgrade.

Also Japanese crossbowmen really should be replaced with samurai archers.
Knoblauch_ 25 aug, 2024 @ 12:03 
Just to add on regarding the Canada bug:
This mod seems to affect Laurier's ability-- all Tundra Farms and Camps get +4 Food and Tundra Mines and Lumber Mills get +4 Production, whereas these improvements should normally only get +2 yield respectively. Also, non-Tundra Farms and Camps get +2 Food and non-Tundra Mines and Lumber Mills get +2 Production, whereas these improvements should normally get no bonus. It's clear that it's a problem with the "Last Best West" ability since Quarries, Pastures, and Plantations are unaffected, both by Laurier's ability and this mod's bug.
Also of note, Laurier's 100% strategic resource accumulation on Tundra tiles does not appear to be affected by the bug. Non-Tundra Iron Mines accumulate the correct 2 Iron per turn and Tundra Mines accumulate the correct 4 Iron per turn.
FancyBat 2 aug, 2024 @ 23:54 
Hey, love the mod but I am also experiencing the canada bug where the tundra resource bonuses are doubled. They even apply to normal non tundra terrain
daanaker 10 jul, 2024 @ 2:17 
nubias forest elephants pushes enemy away and takes its place putting itself in grave, grave danger of cityshots crossbow in my case losing me a forestelephant core...... this really is a let down
Spoing Blingus 7 jul, 2024 @ 7:35 
For some reason this mod double's canada's starting bonuses. +4 food and +4 production instead of the usual +2 food and +2 production.
Darkwing Phoenix 3 jul, 2024 @ 1:32 
I'm enabling all units because fuck you, England historically became what it was using naval power
AriKaur24 24 jun, 2024 @ 3:26 
cool mod but for some reason the steam workshop folder 1362931045 is missing from 289070 because of that I can't modify your mod so I can play with only the units I want it does still run which is strange.
Littleman 14 jun, 2024 @ 22:53 
@Figueteiro Warfare expanded is probably your problems, people are constantly saying its broken now in the comments
infinitesworld 7 maj, 2024 @ 21:36 
Mod works for me. I'm playing GS
Fogueteiro 29 apr, 2024 @ 15:44 
Game refuses to launch, modlist includes only warfare expanded full collection (3 parts and DLC) with the compatibility option ticked and civitas city-estate, but i can't start any new game with S&T collection of this page on
Supremiere 23 apr, 2024 @ 11:04 
Is it me or does this not work with the TSL maps?
shumway77 23 apr, 2024 @ 9:37 
Thanks for this very interesting mod. Just had to realize that it makes the game insanely hard. I used to win games on immortal, sometimes even deity, but with this mod I cannot even win on emperor. AI seems to do very very well with the new units.
exrosecity 22 apr, 2024 @ 19:16 
It would be nice to see what mods this mod is incompatible with. When I launch, I get a message that the mod is incompatible with another mod without specifying. I want to keep the mods I have. Until I know what's going on, I can't use this mod.
RavenWolf 4 mar, 2024 @ 10:06 
Is this mod still working? Does it cause crashes etc.?
hoću_kitu 25 feb, 2024 @ 16:13 
Are Holcans supposed to be in the medieval era? I think Grand Eras may be messing with the mod..
先辈の子弟 14 feb, 2024 @ 21:56 
dear author: I modify your mod unit's combat strength, to play it with other mods with my friends. Can I update the changed mod to the workshop to make my friends download the modified mod? It won't be any commercial use.
bozicpredrag7 3 jan, 2024 @ 21:57 
works no problems even has clivlopedia
Kip 7 dec, 2023 @ 13:43 
Just FYI: Enabling this mod currently breaks Canada. It will overapply their passive, making tundra farms give +5 food and apply the bonus to any tile for +3 food on normal tiles
Appiodici 1 dec, 2023 @ 6:39 
there is a limit of asset in the game WeAi so if you use many mods with this mods that use many assets for the units , you game will crash. you need to choice and lowering your number of mods.
WeAI 30 nov, 2023 @ 20:32 
This mod ruined my map and made my map transparent and shimmering. Sometimes I can't even launch the game properly. I don't know why, but when I turn off the mod, everything is back to normal. This is disastrous for someone who uses a lot of mods. I can't get rid of other mods. So can anyone help fix this bug?
SpilledMilk 10 nov, 2023 @ 0:50 
Is anyone else having an issue with the torsos of the units disappearing?
lalimenos 5 nov, 2023 @ 1:32 
Peltast (Greece)
Phalanx (Sumeria)
Phalanx are also Greek
Dignity 1 nov, 2023 @ 12:30 
ill test and see homies
‡ Ðalveen ‡ 29 okt, 2023 @ 13:41 
All u guys are speaking its not related mod bug, its related to engine asset limit of this fucking game, that devs pusheds to the end with lots of mini shit dlcs and let no space for mods.
JMars Creed 29 okt, 2023 @ 8:47 
update
AzoorFox 15 okt, 2023 @ 16:27 
UPDATE WHEN?????????????????
joolsdgg 10 okt, 2023 @ 7:40 
users always an entitled bunch lol.
The Hash Slinging Slasher 28 sep, 2023 @ 13:59 
IS THIS BROKEN ALL OF A SUDDEN? WORKED FINE FOR ME AROUND MARCH LOL WHAT HAPPENED????
Pecanarchy 17 sep, 2023 @ 14:40 
Is there a reduced-assets version of this mod? I love what all the unique units add to the game, but thanks to the asset limit bug, I can't use this mod alongside the rest of my faves. It would be really cool to have an alternative version that doesn't eat up as many resources, for those of us with a few too many mods!
AriKaur24 9 sep, 2023 @ 16:43 
the new units aren't there I messed with it earlier to to enable the English Sea Dog and the American Minutemen but after I that did none of the new units showed up did messing with it break it ?
IFIO 8 sep, 2023 @ 20:12 
I played a MP game with it and it worked perfectly. Might not play civ 6 without it lol
Cataphractal 25 jul, 2023 @ 13:38 
This still broken?