Stellaris

Stellaris

Masters of Nature 2.1
273 opmerkingen
starchitec  [auteur] 23 sep 2020 om 9:50 
The updated version that is linked in the top of the description does. This one is legacy from back when planets had tiles... So it works in 2.1
yangtuoxiong 23 sep 2020 om 9:43 
is it works now , sir?
starchitec  [auteur] 23 sep 2020 om 9:28 
???
yangtuoxiong 23 sep 2020 om 8:10 
...
Exaxxion 21 apr 2019 om 15:05 
just wanted to stop by and say your mods are still awesome, Go You
CaptainCaveman7 1 feb 2019 om 1:54 
that was fast! also, works now, thanks!
starchitec  [auteur] 1 feb 2019 om 1:52 
Oops, forgot to set the link to not expire, this one will work permanently: https://discord.gg/Mcqgp3C (its a ways up now so just go to pins)
CaptainCaveman7 1 feb 2019 om 1:49 
the discord link doesn't work for me.
starchitec  [auteur] 29 jan 2019 om 14:28 
Nearly finished with the Masters of Nature 2.2! You can get a beta version of it right now from the pinned messages here: https://discord.gg/jyW9Va . It has everything from the original, plus new types and hive/robot unique versions too. Have a little more polishing to do, as well as finishing up some follow up event chains.
Lord Admiral Daniel Phillips 21 jan 2019 om 12:46 
Looking forward to it boss.
Figaround 19 jan 2019 om 8:26 
Good.
starchitec  [auteur] 19 jan 2019 om 8:20 
yes. In progress. Its got bunch of new features with the new job system, still got a bit of work left to do.
Figaround 19 jan 2019 om 8:18 
Mod will be updated to a relevant patch?
el.ron.mcbong 14 jan 2019 om 14:27 
Okey Thank You
starchitec  [auteur] 14 jan 2019 om 13:53 
Actually I know someone that I may be able to ask for a translation, but Ill wait Ill wait til I have finished updating for 2.2 because there are a few new events that will need it as well.
el.ron.mcbong 14 jan 2019 om 13:38 
Is there a way to translate this to German? Please?
starchitec  [auteur] 13 jan 2019 om 10:14 
If its a 2.1 save it will. And when I finish updating for 2.2 it will work on a save too, it just adds decisions.
JenkoRun 13 jan 2019 om 6:39 
I'm guessing this won't work on a pre-existing save?
starchitec  [auteur] 6 jan 2019 om 22:40 
Thank you, much appreciated! Dont worry, I have made some progress getting this one up to date, and I have some half finished new events written too. One of them is frustratingly buggy right now, but Im sure Ill iron that out eventually. No promises on timeframe, that way I wont break them.
Exaxxion 6 jan 2019 om 21:05 
i love this mod and dont care what you do with it, you are an excellent modder and creator and id much rather see where your muse takes you, however feel free to update this when you have the time, please keep up the awesome work its all great
Sgt. Shaved Balls 25 dec 2018 om 7:13 
Calm down
Think of it as encouragement if it makes you feel better
Ghost Fox (ΘΔ) 24 dec 2018 om 6:37 
@wewlad
So I guess to you "I will update eventually, just may take me a bit" means nothing? Because you had to have seen it to make your comments.
Sgt. Shaved Balls 24 dec 2018 om 3:38 
The imperium of man needs to kill more space slime
Sgt. Shaved Balls 24 dec 2018 om 3:37 
upd8 m8
starchitec  [auteur] 21 dec 2018 om 17:56 
I will update eventually, just may take me a bit, and Ive been distracted updating Tech Ascendant and testing the new things I can do in 2.2
Ulon 21 dec 2018 om 17:18 
I'll keep my subcription in case you decide to remake the mod. I enjoyed it a lot!
ElusiveSausage 13 dec 2018 om 8:57 
Even still there is a kind of boring/feel bad factor
ElusiveSausage 13 dec 2018 om 8:56 
Did a bit of thinking about the current vanilla mastery of nature and it might be deceptively strong. 2 city districts is at least 10 housing (more with prosperity or tech) which is at least 10 jobs worth of resources and, unless you're already capped, 2 more buildings.
starchitec  [auteur] 12 dec 2018 om 15:47 
haha true. My development strategy at the moment is to play vanilla until I want something I cant have, then update my mod to fix it. Gotta learn the new balance and mechanics and such anyway.
ElusiveSausage 12 dec 2018 om 15:30 
Man this is hype. We're in the weird purgatory period of the game though where you want to play the game because the base game is updated but you want to hold off because loads of mods are being updated and could take a while.
ElusiveSausage 12 dec 2018 om 15:27 
A medium static bonus and a small percentile bonus would probably be the most fun and balanced,
ElusiveSausage 12 dec 2018 om 15:26 
Very cool :D Yeah jobs and housing would make a lot of sense actually because then you could add the jobs specifically related to the planetary expansion, underground research facility for example could add a science director and some researcher jobs.
starchitec  [auteur] 12 dec 2018 om 15:17 
Ill probably go for them actually directly adding jobs and housing rather than districts in most cases, seems redundant. I also want a few more types. Underground research facility, for one. Master of Nature in 2.2 vanilla feels even more underwhelming than it did before, you just get an ugly icon on your planet... It should go into the planetary features list. Also I want to write one or two rare follow up events for things that might happen on your planets once you build one of them
ElusiveSausage 12 dec 2018 om 15:00 
What's your idea for remaking this mod for 2.2? Even more district slots and some planetary modifiers? ^_^
starchitec  [auteur] 10 dec 2018 om 2:38 
Before Vicky 3? Or likely sometime this week. Technology Ascendant is ready now so this is next up. Already have a few new events written
^kxa 10 dec 2018 om 0:28 
never
Hong Xiuquan IAMJESUSGODBROTHER 10 dec 2018 om 0:09 
when update
RE:Deemer 1 dec 2018 om 7:12 
Awesome! I'm looking forward to the next update then. :)
starchitec  [auteur] 30 nov 2018 om 18:18 
@Whisker Yup. Ill have to get my hands on Le Guin to test things out and see how things should change, but I already have a few new things planned.
RE:Deemer 30 nov 2018 om 17:31 
Hey, do you have plans to continue maintaining this mod through the upcoming Le Guin (2.2) update?
paulo 25 sep 2018 om 17:01 
Cool! and thanks.
starchitec  [auteur] 25 sep 2018 om 16:52 
@paulo It is updated for 2.1.3? If youre asking if I will keep updating, then yes I am already anxiously awaiting all the new toys the planetary rework is going to give us.
paulo 25 sep 2018 om 16:47 
Please, update this mod for the 2.1.3 and beyond.
Dr. Quackers M.D. 23 sep 2018 om 17:43 
Its the only thing i am running with it. Like I said it doesnt crah or anything just some small UI isues
starchitec  [auteur] 23 sep 2018 om 17:17 
Thats odd... I dont see how it could be this mod. I dont overwrite or duplicate the the vanilla edicts, this has its own edict file, so it literally cannot conflict. Its been a while since I played STNH, but I would bet you have a problem with some other mod.
Dr. Quackers M.D. 23 sep 2018 om 15:30 
There are some minor bugs from this and New Horizon. Example it cause the martial law edict to be doubled. A compatibilty patch at some point in the future would be great. When you get arond to it.
starchitec  [auteur] 18 sep 2018 om 13:48 
@NocturneOfSolace yeah, when I update for the planetary rework Ill try to get some more machine/hive appropriate options
Durandal 18 sep 2018 om 13:44 
Is there going to be an update for machine empires? Doesn't really make sense for a machine to build a sky mall
Barrelmaker 🏴‍☠ 17 sep 2018 om 22:31 
SKY ISLANDS? JUST what I wanted! Time to overcrowd Holy Terra to the maximum...
starchitec  [auteur] 17 sep 2018 om 21:18 
@ChaoYang I doubt its this mod, the max size this can make a planet should still be 25, even if you are using other mods, in fact if somehow you had a size 26 planet and you used the edict here, it would just increase the size by 0 but still give you the modifier. Also this mod doesnt touch defines so no idea what is happening. Your error log/crash log might point you in the right direction.