RimWorld
Sparkling Worlds Extension - BMC Hardcore Patch
18 opmerkingen
Albion  [auteur] 14 jun om 15:56 
Updated to 1.6 Enjoy!
Please report any issues.
MR.SUPERIFICK 25 mrt 2020 om 8:34 
thanks =D
Albion  [auteur] 3 mrt 2020 om 9:19 
Now available in 1.1 and 1.0
Enjoy the mod.
MR.SUPERIFICK 19 jan 2020 om 11:54 
i myself struggle to find a good faction to fight that dose not put you way ahead after the drops
from one wave this would help =p
MR.SUPERIFICK 19 jan 2020 om 11:51 
hi had a idea dont know if you like it or not. but a option that they auto destruct there gear on death to avoid you profiting from them, maby by de-spawning the gear when thay die or using the explode on death ?
Killerrj 1 jan 2020 om 6:09 
Does this add-on mod have save-file compatibility?
nubcake -MeoW- 19 aug 2019 om 17:12 
I am really enjoying this mod. The hoard of super-nasties dropping in every so often.

One thing is, if the 'forever hostile' aspect here was changeable (like an option in mod options) that would be awesome. I like that they're very hard to fight, and would be nice to make friends with them and keep on their 'good side' simply because they're so tough?
Albion  [auteur] 4 jun 2019 om 4:43 
Looks like some other event or your storyteller is broken. Definitely caused by another mod, sorry.
Ahmet 4 jun 2019 om 3:03 
probably not bc of this mod, when i removed it, i got errors again
Ahmet 4 jun 2019 om 2:26 
i found this error, i use time based dangers :

Too many tries finding incident time. minSpacingDays is too high.
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.IncidentCycleUtility:GenerateHitList(Int32, Int32, Int32, Single, Single, Int32, Single, Int32)
RimWorld.IncidentCycleUtility:IncidentCountThisInterval(IIncidentTarget, Int32, Single, Single, Single, Single, Single, Single, Single)
RimWorld.<MakeIntervalIncidents>c__Iterator0:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator1:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator0:MoveNext()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Ahmet 1 jun 2019 om 1:58 
yes, i always annoyed bc of blue moon too easy, their raids was the weakest ones and it is solved now :D
Albion  [auteur] 9 mrt 2019 om 4:00 
You can always remove the extension mod without any problems. Then you can befriend them like rough outlanders. They are not intended to be peaceful if you have the hardcore patch installed.
Mahmen 9 mrt 2019 om 1:27 
Ah I see, That info would have been useful before I went into all the trouble kidnapping them and treating their wounds so I could release them healthy.
I was under the impression that since they got buffed, they'll send better troops to assist me when we become allies. We'll at least my trbals got excellent quality spacer gear super early.

Maybe add an option to make them peaceful?
Albion  [auteur] 8 mrt 2019 om 23:57 
Yes, this extension makes the Blue Moon Corp forever hostile. It's the hardcore extension after all ;)
It also improves the gear equipped by Blue Moon soldiers and increase their numbers for raids.
Mahmen 8 mrt 2019 om 23:07 
Does this mod make them forever hostile? I cant seem to improve relations after installing this.
Montana 19 okt 2018 om 5:23 
More and tougher raids? Yes please!
Albion  [auteur] 17 okt 2018 om 10:48 
I just updated the mod to v1.0
Enjoy the mod and please report any issues.
If you want to continue with B19 please download the old version from Nexusmods. You can find the link in the forum topic.
Albion  [auteur] 28 aug 2018 om 7:00 
I just updated the mod to B19. Enjoy.