Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Report Screen (UI)
827 Comments
Star_Kindler 29 Nov @ 5:15pm 
@infixo thanks for the response! Good to rule one out.
infixo  [author] 29 Nov @ 4:08pm 
@star_kindler Not this one.
Star_Kindler 29 Nov @ 3:52pm 
Also this mod is actually so insanely good lol, thank you for this!
Star_Kindler 29 Nov @ 3:51pm 
Does this mod cause issues with unit animations? I'm told that the unit stuck walking in animation for 5-10 seconds bug is caused by a mod and I only have 3 mods active, all UI mods, and one of them is this. No idea why it would cause it, but is anyone else who uses this mod having this issue?
nhwhiting 8 Nov @ 8:06pm 
Does this work with Sukritact's Simple UI Adjustments?
infixo  [author] 22 Oct @ 8:18am 
@grumble I also suggest to turn off BRS for a moment and see how vanilla report screen shows resources. Could be helpful in tracking where they come from. BRS includes also deals, btw.
infixo  [author] 22 Oct @ 7:59am 
"The data is correct" means that this is UI mod. It reads data from the game engine. For some (unknown for me) reason the game thinks that Zanzibar has 26 iron. Could be bug, could be some mixture of various modifiers. It also means that you are the first to notice some strange resource numbers and the mod is unchanged for 2+ years and in use widely. Regardless, I don't mod Civ6 anymore and will not do any changes to the mod. Sorry.
grumble 22 Oct @ 7:38am 
I do not know what you mean when you say "the data is correct"

I am getting 6 iron per turn 2 of which is from Zanzibar

The Resources tab of Better Reports says I am getting 32 iron per turn 26 of which is from Zanzibar. That is not correct.
infixo  [author] 22 Oct @ 7:07am 
@grumble I am pretty sure the data is correct. If I recall correctly (and sorry, it's been long since I dealt with Civ6 mods) for strategic resources it includes stockpile. Strategics behave differently in Exp2(GS) and hence different treatment in report viewer.
grumble 22 Oct @ 5:29am 
In case this problem is because of some incompatibility with another mod these are the other mods I am running:
Alarm Clock
Better City States
Better Espionage Screen
Better FrontEnd
Better Trade Screen
CIVIG 2
Extended Policy Cards
Real Calendar
Real Fixes
Remove Nuclear Weapons
Sukritact's Barbarians
Sukritact's Monument Valley

(part 3 of 3)
grumble 22 Oct @ 5:29am 
My aluminium income is 2 from Hong Kong.

In the Resources section of Infixo Better Reports it says my total aluminium income is 38 which is made up of:
City-State Bonus = 38

So with aluminium the Resources is wrong in two ways:
- it is not listing the aluminium from Hong Kong
- it is listing a mysterious City-State Bonus which I am not actually getting

The reporting of luxury resources is correct. It is only Strategic resources reporting which is messed up. The reporting of the income from mines in my empire is correct - it is only imports that are reported incorrectly.

(part 2 of 3)
grumble 22 Oct @ 5:28am 
Firstly, thank you for the Better Reports mod which greatly improves my enjoyment of Civ 6.

There is a problem with the reporting of strategic resources

My iron income is 6 - this is what the iron icon in the title bar says and I have confirmed it by searching the map. 2 of the iron come my suzerain Zanzibar.

In the Resources section of Infixo Better Reports it says my total iron income is 32 which is made up of:
two mines in my empire = 4 (correct)
City-State (Zanzibar) = 26 (should be 2)
City-State Bonus = 2 (??)

So with iron the Resources is wrong in two ways:
- it is listing the iron from Zanzibar as 26 when it should be 2
- it is listing a mysterious City-State Bonus which I am not actually getting

(part 1 of 3)
infixo  [author] 20 Oct @ 11:11am 
@∂a®ƒ "No markings" meaning like no city banners, etc.? If so, it means Lua error in one of scripts, and most likely either a mod conflict or DB problems that later are reflected in an UI mod. Perhaps other MacOS users could help, I cannot, sorry.
∂a®ƒ • Næ∂€® 20 Oct @ 10:56am 
I love this mod, but I recently I found that it was the mod responsible for locking my games up tight where the map has no markings and you can't do anything.

Note that this is on the MacOS port so anything is possible there. It's a struggle getting mods to cooperate.
756690341 7 Sep @ 1:24am 
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infixo  [author] 25 May @ 3:02am 
@cdcool If you mean "all at the same time" then NO. This is UI window designed to serve one player only (so called LocalPlayer)
infixo  [author] 25 May @ 3:00am 
@ratman No. It is safe to add and remove at any time.
RatManAntics 25 May @ 1:28am 
If i subscribe to this mid game will it mess up up my game?
cdcool 5 Apr @ 9:27am 
If you play as a spectator, will info show up for the AI Civ's?
grumble 19 Mar @ 5:13am 
This wonderful mod MASSIVELY improved my enjoyment of Civ 6

They say the Civ 7 UI is even worse than the Civ 6 one.

I really hope infixo will be releasing a Better Report Screen for Civ 7.
infixo  [author] 3 Mar @ 5:57am 
...or in the tooltips.
ondrasoda 2 Mar @ 9:09pm 
Very nice mod!
Is there a legend somewhere of what all the coloring or icons means? Or a green exclamation mark next to a city name or its population cap.
Not sure if it has been discussed in here, but something like this should be in the description or the documentation.
TheKalma 28 Feb @ 1:38am 
Good mod
javabucks 23 Feb @ 6:47am 
One of my favorite mods ever. I hope you can do this for Civ 7 too, it desperately needs something like this.
PeterTheRock 3 Feb @ 3:47pm 
why there is no status for naval unit !?
realslavman16 2 Feb @ 4:36am 
nice mod, helpful
infixo  [author] 12 Jan @ 4:41am 
Yup, no place on the right plus they are singular across the civ, so I didn't want to waste space for them. And they are specialty districts.
MaximilianScotch 12 Jan @ 3:36am 
Oh, I see it now, it's because Diplomatic and Government Districts are shown to the left of the table in Cities screen
infixo  [author] 11 Jan @ 5:58am 
@maximilian Ad. 2. Out of curiosity I checked the Medina code and it should work ok. The mods considers all districts that can only be built "one per city" as specialized, ex. city center and wonders. So all except Neighborhood/Mbanza, Dam and Canal. Hm. Seems like Spaceports are also counted. Do you have any?
MaximilianScotch 10 Jan @ 8:19pm 
Nice mod indeed. Notes:
1. It would be nice to see production bonus when building wonders or settlers
2. Cant unerstand how Medina quarter calculated. It shows +12 Housing, but I only have 2 cities with 3 spec districts and 4 if Aqueducts also count
Insertor 29 Dec, 2024 @ 7:36pm 
Working perfectly on PC but on IOS it doesn't open the UI in-game. That's a big problem, maybe turn that UI off and let the game use the base one on the mobile version, any chance you can make a suitable version for mobile too?
LACP 16 Nov, 2024 @ 12:42am 
和无尽帝国很像啊
Agios Georgios O Doratoforos 13 Oct, 2024 @ 8:30am 
Very helpful.
Amroth 15 Sep, 2024 @ 4:29am 
I just identified a minor bug. When you capture an enemy city and raze it, resources tab breaks until you end turn. It works again the next turn.

It's not a big deal, but still a bug. I thought it was a mod conflict and spent an hour trying to find the solution xD
Bruce 1 Sep, 2024 @ 1:27pm 
My utterance just now, literally: "Jesus, what a difference."
Nandybear 25 Aug, 2024 @ 4:14pm 
Ah OK fair enough, and thanks! It's mods like yours that help me learn coding. Gotta learn in an environment you enjoy being in ha
infixo  [author] 25 Aug, 2024 @ 3:23pm 
@♥♥♥♥♥♥♥ I am glad you managed to fix it :) By "support civits" I mean that the mod calculates properly the gains from new city-states added by civitas. Otherwise the Minors tab would crash or display only partial info.
Nandybear 25 Aug, 2024 @ 11:42am 
Also (and sorry for the spam, I'm even annoying myself at this point) CIVITAS has support for 10 envoy bonuses. Or something adds it I'm not sure I run like 300 mods now. Is that something you could put into this ? Or is it simply not worth the work for something so niche ? I think it's a JNR addition as I use his entire mod collection and there's so many changes in there (it was his files that helped me track down what to change for instance)
Nandybear 25 Aug, 2024 @ 11:34am 
UPDATE LocalizedText SET Tag = REPLACE(Tag, 'LOC_CSE_', 'LOC_MINOR_CIV_CSE_') WHERE Text LIKE '%in every%' OR Text LIKE '%diplomatic_favor%';

fixes it. I don't know what causes it. Also please don't ask how many reloads it took and how many "warning"'s I seen in that database.log. Because it's just embarrassing. (12. It was 12. ♥♥♥♥♥♥♥♥ I suck at this)
Nandybear 25 Aug, 2024 @ 10:12am 
Ah I think maybe why (and this is me practicing my coding so be gentle lol)

Do you get the string from the original strings being LOC_MINOR_CIV_RELIGIOUS_TRAIT_LARGE_INFLUENCE_BONUS

So you have CSE_MARITIME for example for martime, but maybe CIVITAS changed things up, and now their strings have removed the MINOR_CIV bit ?

I ran into this in another mod with someone else in a very similar manner, they expected strings like the top but in CIVITAS they were different. And it was an old mod so yeah maybe CIVITAS has changed up how strings are ?

Again, not a coder, still trying to figure all this out so practicing on mods is my goto!
Nandybear 25 Aug, 2024 @ 10:05am 
Aye but you mention CIVITAS support up top and these are CIVITAS civs.

It's no biggie to fix just wanna find out where the problem is, I'll rename the strings for now
infixo  [author] 25 Aug, 2024 @ 8:50am 
@♥♥♥♥♥♥♥ These are modded civs, perhaps the loc strings are not defined or not following the standard format. Hard to say.
Nandybear 24 Aug, 2024 @ 9:34am 
Ello mate I've got a weird issue, the hover over in Minors for CIVITAS CS (Maritime for example) say:

LOC_MINOR_CIV_CSE_MARITIME_TRAIT_MEDIUM_INFLUENCE_BONUS

instead of

LOC_CSE_MARITIME_TRAIT_MEDIUM_INFLUENCE_BONUS

I can't figure out why though, I can't find that string anywhere. Maybe it's the way you normally || stuff as the others are called minor_civ whilst civitas don't do that ? In any case I'm not a coder so this is purely a guess, just thought I'd mention it (and kinda hope it's an error on my end tbh)
infixo  [author] 19 Aug, 2024 @ 3:45am 
@misterj3t Looks like mod conflict. BRS doesn't touch civic screen.
misterj3t 19 Aug, 2024 @ 12:25am 
i dont know if it is because it negatively colliders with another mod i have enabled, but i cant open the civics screen with this mod enabled.
Bombidil 4 Aug, 2024 @ 7:26am 
Game is unplayable without this mod.
Alf21 4 Aug, 2024 @ 6:08am 
Causes 100% desync
AA637 1 Aug, 2024 @ 6:01am 
政策卡显示收益的基础
Addi_The_Hun 30 Jul, 2024 @ 2:01pm 
any way to show WHAT unit is using my oil?
3098254105 20 Jul, 2024 @ 7:34pm 
cnmd