Portal 2
Figment #1
33 comentarii
FLAVIO678 17 iul. 2023 la 9:00 
Awesome!
sellingofitems 14 nov. 2022 la 4:52 
Excellent Fun!!!
jp 27 febr. 2022 la 7:37 
You probably won't make any further updates on this one (as it's not really necessary), but just for info, I met some kind of "trapping situation" in the pattern area, and had to restart.
Anyway, no big deal :) I love the idea and the well done realization :steamhappy:
KyloX  [autor] 27 febr. 2022 la 1:52 
Thanks for the lovely comment. I didn't managed to make the third map sadly. I gonna check out so of your maps as well later on, seems rather interesting.
jp 26 febr. 2022 la 13:33 
Several years after, still coooool to re-play this inventive map! thank you! :steamthumbsup:
VeryThickBoy 28 dec. 2020 la 19:39 
Fantastic piece of work!
johannes 22 nov. 2020 la 15:10 
WOW !... This is jus mind bending.
Tay 8 nov. 2020 la 5:19 
Nice job, it was really "wtf" !
Drumans - 1Z 17 mart. 2019 la 10:51 
Great job! loved the map
VSPR_APK_V1 6 iul. 2018 la 21:53 
This reminded me a LOT of the puzzles and chambers of the very old HL1 mod series Half Quake along with the minimalistic aesthetic. Made me want more of this and also of a Portal 2 series of maps inspired by HQ
Fuku Yamama 3 iul. 2018 la 17:51 
Cool!
zackman1291 10 mai 2018 la 14:34 
this has to be the best ive ever seen. this is amazing and so original
stellar 17 apr. 2018 la 21:32 
Damn, this was brain numbing! Love it.
KyloX  [autor] 11 mart. 2018 la 14:26 
@Čolibri Shouldn't be, but possible, if I didn't do the triggers correctly. 8 and 9 are just filler, they don't serve any porpuse besides maybe confusing or hinting the player.

Thank you all for the feedback.
Čolibri 11 mart. 2018 la 14:11 
Great map; the most original I played. Mystical!
Is it normal that there is another patern between 8 and 9? .
magnus 11 mart. 2018 la 6:52 
This is art
Qwerbey 8 mart. 2018 la 21:02 
Good work, and good use of the puzzlemaker noises.
7GE4 8 mart. 2018 la 4:12 
I actually slightly prefer this to Figment #2, I think. But that's just a matter of preference, they're both awesome. Keep making more of these.
Smurko 3 mart. 2018 la 9:02 
noice:steamsalty:
Expat 2 mart. 2018 la 5:48 
No need to change for me, certainly. Just not my cup of tea.
KyloX  [autor] 2 mart. 2018 la 5:43 
Sorry to hear that @Expat. Though the first part can be done in like 15-30 seconds, if you follow the pattern. But I kinda figured that some would be put off from the first room, but non the less, would hardly change anything there.
Expat 2 mart. 2018 la 4:57 
Sorry, saw the pattern but lost interest after a minute or two. Not really a maze fan.
Doolie 2 mart. 2018 la 3:33 
Trippyyyy. *adding to favourites*
scooter 1 mart. 2018 la 16:57 
♥♥♥♥♥♥♥♥♥, I liked this map.
SilverStream 28 febr. 2018 la 16:41 
Absolutely wonderful. Minimalist colors for a strange world fits well. I was a little disappointed when I saw the first "place the box on the square" bit, just because it was so normal. And of course you were inspired by Antichamber. Can't wait to see more of these in the future!
Setito 27 febr. 2018 la 18:31 
So far the weirdest map i have tried. Good work.
gutschein 27 febr. 2018 la 12:37 
loved it!
dven1 27 febr. 2018 la 12:35 
Nice weird map, well made and sufficiently lit? Got to a "Critical Failure" and ended up here. Thanks for your efforts.
KyloX  [autor] 25 febr. 2018 la 21:57 
Sad to hear that @joe98, but I guess not everyone sees the patern, that in the first part, every room has a number. So just follow the numbers .
joe98 25 febr. 2018 la 17:15 
I walked around for one minute and quit.

I can't see any purpose.
Jade BGE 23 febr. 2018 la 18:37 
Why would we care? We need something to care about. And or bait to follow. Perhaps I missed something. If so I aposogize.

We have to be hooked by something. I experienced no hook.
kwinten 23 febr. 2018 la 11:52 
Why not, but in antichamber we have some conundrum to solve, that's the only point i don't like.
Else it's ok !