Portal 2

Portal 2

Figment #1
Počet komentářů: 33
FLAVIO678 17. čvc. 2023 v 9.00 
Awesome!
sellingofitems 14. lis. 2022 v 4.52 
Excellent Fun!!!
jp 27. úno. 2022 v 7.37 
You probably won't make any further updates on this one (as it's not really necessary), but just for info, I met some kind of "trapping situation" in the pattern area, and had to restart.
Anyway, no big deal :) I love the idea and the well done realization :steamhappy:
KyloX  [autor] 27. úno. 2022 v 1.52 
Thanks for the lovely comment. I didn't managed to make the third map sadly. I gonna check out so of your maps as well later on, seems rather interesting.
jp 26. úno. 2022 v 13.33 
Several years after, still coooool to re-play this inventive map! thank you! :steamthumbsup:
VeryThickBoy 28. pro. 2020 v 19.39 
Fantastic piece of work!
johannes 22. lis. 2020 v 15.10 
WOW !... This is jus mind bending.
Tay 8. lis. 2020 v 5.19 
Nice job, it was really "wtf" !
Drumans - 1Z 17. bře. 2019 v 10.51 
Great job! loved the map
VSPR_APK_V1 6. čvc. 2018 v 21.53 
This reminded me a LOT of the puzzles and chambers of the very old HL1 mod series Half Quake along with the minimalistic aesthetic. Made me want more of this and also of a Portal 2 series of maps inspired by HQ
Fuku Yamama 3. čvc. 2018 v 17.51 
Cool!
zackman1291 10. kvě. 2018 v 14.34 
this has to be the best ive ever seen. this is amazing and so original
stellar 17. dub. 2018 v 21.32 
Damn, this was brain numbing! Love it.
KyloX  [autor] 11. bře. 2018 v 14.26 
@Čolibri Shouldn't be, but possible, if I didn't do the triggers correctly. 8 and 9 are just filler, they don't serve any porpuse besides maybe confusing or hinting the player.

Thank you all for the feedback.
Čolibri 11. bře. 2018 v 14.11 
Great map; the most original I played. Mystical!
Is it normal that there is another patern between 8 and 9? .
magnus 11. bře. 2018 v 6.52 
This is art
Qwerbey 8. bře. 2018 v 21.02 
Good work, and good use of the puzzlemaker noises.
7GE4 8. bře. 2018 v 4.12 
I actually slightly prefer this to Figment #2, I think. But that's just a matter of preference, they're both awesome. Keep making more of these.
Smurko 3. bře. 2018 v 9.02 
noice:steamsalty:
Expat 2. bře. 2018 v 5.48 
No need to change for me, certainly. Just not my cup of tea.
KyloX  [autor] 2. bře. 2018 v 5.43 
Sorry to hear that @Expat. Though the first part can be done in like 15-30 seconds, if you follow the pattern. But I kinda figured that some would be put off from the first room, but non the less, would hardly change anything there.
Expat 2. bře. 2018 v 4.57 
Sorry, saw the pattern but lost interest after a minute or two. Not really a maze fan.
Doolie 2. bře. 2018 v 3.33 
Trippyyyy. *adding to favourites*
scooter 1. bře. 2018 v 16.57 
♥♥♥♥♥♥♥♥♥, I liked this map.
SilverStream 28. úno. 2018 v 16.41 
Absolutely wonderful. Minimalist colors for a strange world fits well. I was a little disappointed when I saw the first "place the box on the square" bit, just because it was so normal. And of course you were inspired by Antichamber. Can't wait to see more of these in the future!
Setito 27. úno. 2018 v 18.31 
So far the weirdest map i have tried. Good work.
gutschein 27. úno. 2018 v 12.37 
loved it!
dven1 27. úno. 2018 v 12.35 
Nice weird map, well made and sufficiently lit? Got to a "Critical Failure" and ended up here. Thanks for your efforts.
KyloX  [autor] 25. úno. 2018 v 21.57 
Sad to hear that @joe98, but I guess not everyone sees the patern, that in the first part, every room has a number. So just follow the numbers .
joe98 25. úno. 2018 v 17.15 
I walked around for one minute and quit.

I can't see any purpose.
Jade BGE 23. úno. 2018 v 18.37 
Why would we care? We need something to care about. And or bait to follow. Perhaps I missed something. If so I aposogize.

We have to be hooked by something. I experienced no hook.
kwinten 23. úno. 2018 v 11.52 
Why not, but in antichamber we have some conundrum to solve, that's the only point i don't like.
Else it's ok !