Sid Meier's Civilization VI

Sid Meier's Civilization VI

Annoyances Mod
58 commenti
adi 4k 15 nov 2023, ore 16:33 
@Cuntism, check CQUI, it has everything you want.
Nandybear 13 set 2023, ore 21:46 
"3. Production extra from modifiers" does this mean things like policy cards and corporation boosts actually show ? Because this has been annoying me so much
Dazz Aephiex 1 mag 2021, ore 17:24 
Hello, I have a suggestion.

File: CityPanel.lua

line 344:
Controls.ReligionLabel:SetText( "DISTRICTS" );

Change to:
Controls.ReligionLabel:SetText( string.upper(Locale.Lookup("LOC_PEDIA_DISTRICTS_TITLE")) );

Avoid hardcoded texts if possible, or players playing other languages will see a hardcoded "DISTRICTS" on their city panel.
A Swarm of Moths 7 mar 2020, ore 10:58 
:)
FearSunn  [autore] 10 ott 2019, ore 9:52 
Updated (September patch).
Also new feature CLOSER CAMERA ZOOM added.
paupsers 9 lug 2019, ore 10:31 
Wish this mod could be updated! :)
conorbebe 22 feb 2019, ore 12:48 
Is this mod necessary/compatible with Gathering Storm?
Chaorx 21 gen 2019, ore 13:39 
@ed @laurana kanan - I also had the same problem and found that deactiveating this mod solved it. tho it created another problem too :) now i cant manage citizens
Laurana Kanan 6 gen 2019, ore 8:02 
@Ed - Sorry, but that's just B.S. It's likely just a conflict between two mods that are changing the same files.
Ed (Optio82) 6 gen 2019, ore 7:41 
If you are having issues with no Trade routes and annoying things like not being able to use the X to close the windows, or you cannot change cities because you city window is open -- IT IS THIS MOD -- DEACTIVATE IT!
Monado 10 dic 2018, ore 10:06 
Thanks for the update, I started reading from the last page, so I ran into your old improper advice first.
FearSunn  [autore] 9 dic 2018, ore 23:41 
Deleting files is not the proper way doing this. I've deleted now this old advice you are so keen to follow. You should edit modinfo file as adviced just recently a few post below (by Laurana and others).
Monado 9 dic 2018, ore 14:38 
That's why I asked. You helped someone else in this chat, I just tried following those instructions, but for the two "annoyances" I wanted. I actually managed to get the lenses to stop automatically enabling, (I left only the AnnoyancesMod.modinfo and SelectedUnit.lua) I just ran into that odd issue about the AI somehow.

I don't see why you're so rude all of a sudden.
FearSunn  [autore] 9 dic 2018, ore 11:58 
If you don't understand what you are doing, just don't do it.
Monado 9 dic 2018, ore 11:47 
How would I edit this mod just to use options 6 and 7? Which files should I leave in the content folder after subscribing.

I've been trying to figure it out but every time it seems to work, I get a weird problem where the game chooses the same AI opponents every single game. I figure I'm deleting something important.
DB 8 dic 2018, ore 4:48 
Happy to help! Thanks for posting the patch so quickly!
FearSunn  [autore] 8 dic 2018, ore 1:38 
DB, I've edited the file as per your suggestion and uploaded updated version. Now it seems working as expected. Thank you for your input!
DB 7 dic 2018, ore 15:15 
Did some research on this issue and posted my findings under Discussions.
FearSunn  [autore] 7 dic 2018, ore 11:33 
DB,
I would change the path asap, but it is not so straight forward. You need to know exact parameters to replace SaveLocations.LOCAL_STORAGE. I've found no valid candidate for replacement after quick search. If you investigated this further than me let me know.
DB 7 dic 2018, ore 6:53 
Hi FearSunn!

In my HotSeat game I noticed that the F5 key quick saves my game to the Single player folder, instead of the HotSeat folder. The file shows up in:
\Documents\My Games\Sid Meier's Civilization VI\Saves\Single\quick

Instead of in:
\Documents\My Games\Sid Meier's Civilization VI\Saves\Hotseat\quick

The code that seems to be triggering this is on line 175 of "InGame.lua". Would you mind updating that to be HotSeat compatible?

Thanks!

Kind regards,
DB
Cobber 28 nov 2018, ore 15:47 
@FearSunn: Thank you for pointing that out, I'll be sure to remember that for future reference.
Moyocoya 28 nov 2018, ore 6:25 
OK, thank you very much for your messages ! Happy to use annoyances once again :-)
Laurana Kanan 28 nov 2018, ore 5:22 
Annoyances, since you want to use the one in BTS.
Moyocoya 28 nov 2018, ore 5:15 
OK, I see what you mean, but which modinfo ? Annoyances or better trade screen ?
Laurana Kanan 28 nov 2018, ore 3:57 
Sorry, I should have mentioned that the files need to be commented out under both the "Components" & "Files" blocks. Deleting those lines works as well, but it's always my preference to only comment out lines of code in case I ever need to revert back to or reference them.
FearSunn  [autore] 28 nov 2018, ore 3:46 
and not <-- but <!--
Cobber 28 nov 2018, ore 3:44 
@FearSunn: Thanks for pointing that out, I haven't looked at the mod's files for quite a while since I asked you pretty much the same question a good few months ago.
FearSunn  [autore] 28 nov 2018, ore 3:42 
4 lines not 2.
Cobber 28 nov 2018, ore 3:41 
@Moyocoya: just add <-- to the start of the lines and --> to the end of those same lines mentioned by Laurana Kanan below as they are the only 2 lines that you want to comment out. Use a program like Notepad++ (or even just normal default Notepad) and it will cease to be working code (in Notepad++ it will indicate this by changing colour to green) so long as you just do this just to the lines that you want to deactivate. Hope this explanation helps.
FearSunn  [autore] 28 nov 2018, ore 3:36 
@Moyocoya: ...Then simply delete ALL lines containing references to files mentioned by Laurana.
Moyocoya 28 nov 2018, ore 3:17 
Thank you for your answers but I am sorry, I am not good enough in english : what do you mean by "comment out" ?
FearSunn  [autore] 28 nov 2018, ore 1:25 
Yep, thats the way.
Laurana Kanan 28 nov 2018, ore 0:41 
@Moyocoya - Just comment out the TradeRouteChooser & TradeOverview files in the modinfo.
Moyocoya 27 nov 2018, ore 21:26 
As you mentionned, this mod is no more compatible with Better Trade Screen. Too bad. BTS is a powerfull and helpfull mod. I had to disconnect annoyances mod :-(
FearSunn  [autore] 8 nov 2018, ore 22:26 
Trate route duration fix shows trade route duration in turns instead of trade route lenght in tiles.
hellboar 8 nov 2018, ore 14:31 
what is the trade route duration fix? it's the only part of this mod I can't figure out what it does. Some good stuff in here though, is BTS the only conflict you know of? Thanks
MrSaturn 2 ott 2018, ore 12:21 
Thank you. Religion lens flipping is the largest source of graphics lag in my game.
FearSunn  [autore] 26 ago 2018, ore 0:24 
Glad you understand this. In fact BTS creates paralel database just to track turn remaining for a traderoute. And nearly doubles all calculations required for trade report. This is crazy.
Cobber 25 ago 2018, ore 16:22 
@FearSunn: fair enough, dropping BTS might improve the performance of my game in the later eras too because it definitely is a big mod and your mod is more broadly useful too.
Serk 25 ago 2018, ore 14:29 
@FearSunn: I am having the same trader problem that cobber51 is having...

Serk
FearSunn  [autore] 25 ago 2018, ore 5:44 
Yep. It is incompatible from now. BTS too heavy fro my pc.
Cobber 25 ago 2018, ore 4:59 
@FearSunn: I think the update you released today has made this mod and the Better Trade Screen mod incompatible, as I cannot get any trade routes to display at all now whereas before the update they were both working perfectly fine together.
FearSunn  [autore] 25 ago 2018, ore 3:27 
Updated.
FearSunn  [autore] 10 mar 2018, ore 22:45 
@badkenbad
Just fixed. Thanks for reporting!
badkenbad 10 mar 2018, ore 20:16 
With the latest update, this mod for me causes the civ icon on the city panel to show an appropriately-colored ? instead of the civ icon. https://i.imgur.com/fZLeSbU.jpg?1

This bug has been reported for Sukritact's Simple UI Adjustments, but I have no problem with only that mod enabled. With this mod enabled, I see a ? instead of a civ icon in the city panel.
Genjokoan 26 feb 2018, ore 23:57 
I am liking it so far. I have not played VI enough to be making lists of annoyances, but I am getting there.
Moyocoya 19 feb 2018, ore 19:42 
If you are looking for small annoyances : when you have a look all over civics and science trees, you'll see that the more you look on the right side of the tree, the less it is aligned with it's background.
FearSunn  [autore] 13 feb 2018, ore 22:03 
@Moyocoya
This mod includes no builder lenses. Builder lenses is probably something from another mod you use.
Moyocoya 13 feb 2018, ore 19:41 
Would you give us the same information about builder lenses ? I don't know why but they were suddenly triggered on in my new games. Thank you !
FearSunn  [autore] 13 feb 2018, ore 7:31 
Alternatively for those who dare enough to look under the hood I would suggest to edit SelectedUnit.lua file and replace "true" with "false" at line "local m_isDisableWaterAvailLens:boolean = true;". This would re-enable Settler lenses on settler selection.