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Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
anything with c.
[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20
[Star Wars CIS System NPC] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:19
[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20
[Star Wars CIS System NPC] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:19
[Star Wars CIS System NPC] lua/entities/obj_vj_e60_rocket/shared.lua:20: attempt to index field 'Emitter' (a nil value)
1. unknown - lua/entities/obj_vj_e60_rocket/shared.lua:20
Timer Failed! [Simple][@lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua (line 418)]
1. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:2848
2. unknown - lua/vj_base/npc_schedules.lua:122 (x12)
1. CustomOnThink_AIEnabled - lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua:1242
2. unknown - lua/entities/npc_vj_human_base/init.lua:2049
[Star Line Content - VJMod by DrVre] lua/entities/npc_vj_human_base/init.lua:2848: attempt to index local 'cover_npc_tr' (a nil value)
1. SelectSchedule - lua/entities/npc_vj_human_base/init.lua:2848
2. unknown - lua/vj_base/npc_schedules.lua:122 (x31)
1. EmitSound - [C]:-1
2. VJ_EmitSound - lua/autorun/vj_globals.lua:150
3. DeathEffects - lua/entities/obj_vj_e60_rocket/init.lua:56
4. SetDeathVariablesTrue - lua/entities/obj_vj_projectile_base/init.lua:261
5. unknown - lua/entities/obj_vj_projectile_base/init.lua:225
no enemy!
[Star Wars CIS System NPC] lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua:1242: attempt to call method 'CanDoWeaponAttack' (a nil value)
1. CustomOnThink_AIEnabled - lua/entities/npc_vj_swbf2_assassindroid_hostile/init.lua:1242
2. unknown - lua/entities/npc_vj_human_base/init.lua:2049
https://steamproxy.com/workshop/filedetails/?id=495762961
IT HAS NO FRICKING VULTURES
░░░░░░░▀███▀█░▄░░
░░░░░░▐▌▀▄▀▄▀▐▄░░
In any case, the effect will be the same.
Use them on larger maps
Thank you I was looking for this story
try in console notarget