Space Engineers

Space Engineers

HoverEngine
922 comentarii
Gnome 13 sept. la 16:03 
A must for me at this point, this mod is amazing. Well done and thanks!
Wendigo 18 mart. la 10:17 
I was sold the moment I saw them take off leaving the wheels behind!
Fentabulous 26 febr. la 12:52 
Amazing mod. first thing i did was build a hover bike and i just rode around for about 2 hours, it was a blast
Cerberusska 凸(^_^)凸 7 febr. la 4:41 
i try it on server later. I came back if it dont work :D
rororobin 24 ian. la 19:23 
These are awesome! Props to you :D
Even with a speed mod you don't crash if you plan your landings with some care. This mod goes very well with Digi's Aerodynamic Wings mod, using one of those as a tail fin works great for extra control when cornering.
Tanker Turtle 24 dec. 2024 la 8:55 
Ok still works
Takeshi  [autor] 18 nov. 2024 la 1:52 
use it and tell me if not.
Tanker Turtle 17 nov. 2024 la 17:15 
Does this mod still work?
CorbyTheSkullie 19 oct. 2024 la 19:59 
Wow this is cool! Perfect for my WipEout racer!
AK_Snowbat 27 iun. 2024 la 21:12 
this... is ... awesome
Arock 11 iun. 2024 la 8:12 
I built a very small 4 wheel rover, then slapped two civ hovers on the bottom and tore out the wheels. It was very interesting figuring out how to control the vehicle, but after some practice (and surprisingly no explosions) I can now tear around a 20km area with ease. Dodging trees like I'm outside a wookie village.
Definitely recommend having a horizon screen up, or using the holo hud mod so you know which angle you're blasting towards. Fun stuff!
Loki 21 mai 2024 la 12:33 
I found these late, and love them! Thank you a lot!
Lunatic 17 mai 2024 la 11:34 
great mod tho:steamhappy:
Takeshi  [autor] 17 apr. 2024 la 8:20 
Hinges and rotors are problems in vanilla game too, i have no idea how to improve that behavior.
ЗАВТРА В АРМИЮ 16 apr. 2024 la 14:11 
Hello developer , solve the bug with hoverswhen they work in conjunction with hinges and rotors , the building begins to wrap up when connected to a new structure through movable rotors and hinges .
Takeshi  [autor] 18 mart. 2024 la 2:44 
Rolf, thats true. Mods are ever a victim of changes in game. But without Mods?
Have a nice day.
Bud Liteyear 17 mart. 2024 la 15:00 
Great idea, but I for-see the script solution causing alot more trouble than just client-v-server and console compat. Future updates to how atmo-thrusters work will likely break the mod and require you to constantly edit the script.

Still, fantastic addition to the game. Hopefully a dev sees the potential in this and makes an official hover mechanism.
DesertFoxAZ 13 mart. 2024 la 16:31 
thanks!
Takeshi  [autor] 7 mart. 2024 la 11:05 
No, sorry (I am nearly shure).
You need this script on your machine to handle movements/forces from the "thruster". The Mod is basicly a atmo thruster and the script is pushing them towards or away from ground level. With this only on Server, you will get a jumping thing because the server has to fix your position everytime.
Skepller 7 mart. 2024 la 3:34 
Oh, a shame it can't work on Consoles :(
I suppose it can't be modified to use only Server-Side scripts, like some other mods could?
Takeshi  [autor] 18 febr. 2024 la 12:28 
yes, if you will you can turn them of in space, but dont forget to turn it back on ;-).
It is stable technic, best in class.
(your own risk)
marshall3331 18 febr. 2024 la 10:36 
i meant can it go to space and back and still work. its for my venator and Y-wing i built.
Takeshi  [autor] 17 febr. 2024 la 11:05 
no, it needs something like "natural gravity" to work well.
marshall3331 17 febr. 2024 la 9:44 
can i use is for space ships?
Hethan757 4 ian. 2024 la 15:16 
Ah ok
Takeshi  [autor] 4 ian. 2024 la 8:15 
no permission to reupload it on mod.io. Without the scripts these are only Atmospheric Thrusters with different Model. The Hover Engine will not work there.
Sorry.
Hethan757 3 ian. 2024 la 17:39 
Could I have permission to reupload this on mod io
D.I.E 23 nov. 2023 la 6:04 
Nice Mod! I realy like it.
Takeshi  [autor] 17 sept. 2023 la 0:02 
ok, I understand what you mean. For now I will not add new Models and stuff. Maybe in SE2?
Have a nice day.
Arcturus 16 sept. 2023 la 8:53 
Takeshi, I think when Reaper mentioned angled variants they meant like how the armored engines have "sloped" versions. The thruster still points in a single direction but has sloped armor around it. As far as I'm aware you are completely correct on how thrusters in the game work.
BIV 7 aug. 2023 la 14:48 
Sorry Takeshi but I've been slammed trying to learn this new stuff and haven't had time to try any new builds, still very interested though. Thanks for allowing access to your work. Cheers mate.
Takeshi  [autor] 17 iul. 2023 la 7:46 
you can use that mod on every server.
You need only permission if you want to reupload or use parts from it.
BlackFyre 17 iul. 2023 la 7:42 
If I wanted to use this mod on a public server how do I get permission?
Takeshi  [autor] 9 iul. 2023 la 7:18 
Hi, no. Reason for that is, that a big part of the engine is the default thuster meachanic from the vanilla thruster. This mechanic works only in one direction and I can not change it. The hover engine can only work that way. (one direction means, only UP, or only LEFT, an angled version reqires two directions, UP and LEFT for example)
Owralekai 8 iul. 2023 la 13:59 
Would you consider making any angled varients of the armored engines? It would be nice to have some engines that can fit into shaped vehicle chasis so they could be integrated into the design rather than needing to build the design around the engines themselves
Takeshi  [autor] 8 mai 2023 la 4:15 
Thank you.
Maybe try my example ship next time, see link in description or check out linked short tutorial.
Have a nice day.
BIV 7 mai 2023 la 11:21 
I tried to get these working but was unable to get a workable craft happening, it would start ok and then rapidly lose control and crash. I believe that it was more likely to have been my por ship building skills and I will probably try again when more skilled. At the moment I'm cleaning up my mods folder and will be un-subscribing, just wanted you to know that it wasn't a show of doubt in your designs that caused it. Thanks for all your hard work. Cheers mate.
Hel 14 apr. 2023 la 6:21 
As much as I suspected. Would be really cool to have a army of hover vehicles roaming around, but guess my dreams are crushed. Let's hope Keen does add mod-able support for different ways of motions.
Takeshi  [autor] 14 apr. 2023 la 6:14 
Hi, I did not played arround with the new AI Stuff, but I think this will not work. For the game the hover engine is a normal thruster, the script from the mod brings the behavior. I think the game will handle it like a normal thruster. Maybe Keen give the chance to make special setup so AI is igniring them, maybe ;-)
Hel 13 apr. 2023 la 22:08 
Hello! I understand the Automatons update just came out(at the time of writing this), but will there be support for the hover engines to work with the new AI systems?

Currently trying to use them makes the AI think they have upward thrust. This causes them to want to fly upwards to follow the player. I have been able to get them to work "decently" well with using the recorder AI task block but they still at times attempt to fly.
76561199219878346 7 apr. 2023 la 15:21 
THIS IS AMAZING, IF YOU STILL WORKING ON THIS PROJECT PLSSSS MAKE MORE VARIATION/IMPROVEMENTS AND STUFF
YOYOMAN_MODDER 29 mart. 2023 la 8:24 
Or you can code new check if aerodynamics mod is instaled to world or max speed is over 100 - provide new precision calculation. I Have a 20 thread cpu
YOYOMAN_MODDER 29 mart. 2023 la 8:21 
Hello Takeshi! Maybe new speed limit to 150 or custom variable in mod settings. You can adapt tick to new limit
Takeshi  [autor] 29 mart. 2023 la 8:04 
What are the requirements to support the aerodynamics mod?
The speedlimit is there
1.) for performance reasons. Without that limit the rays for collision checks will go longer and longer and that will kill the game.
2.) with higher speed the engines have not enough time to react if you fly directly to a object or hill.
YOYOMAN_MODDER 28 mart. 2023 la 12:54 
Please add support for aerodynamics mod (min speed 150) or use variable for speed not the hardcode float 100.00) in code
Takeshi  [autor] 15 febr. 2023 la 11:01 
I Think not, a little bit of the behavior is the required gravity. In low gravity areas I think the behavior will feel weard and not that good.
Hans1995 14 febr. 2023 la 8:27 
Can you make a non atmo version of the thrusters? would be cool to sipü around moon planets
Mr. Madness 13 febr. 2023 la 5:15 
Very nice mod mate! Exactly what I was looking for
Takeshi  [autor] 8 ian. 2023 la 3:40 
Hi, there is an optio "align to gravity", maybe this is activ, deactivate it.
Normal while flying there is also checking the path (moving direction).
Maybe:
- the hover enghines on front are to weak (use more)
- the whole ship is to heavy for your current number of engines
- not enough energy
please upload a blueprint of your vehicle so I can check it.
Please read FAQ above: "how to find a good balance"
Have fun
{ZET} Inflitor 7 ian. 2023 la 16:53 
Hi. i got a question. i keep crahsin whit the engines when moving up a mountain... its not rly notizing the angle of the ground and keeps staying in an horizontal poisition wich makes me crash. any way to fix thies?