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The final level wasn’t as hard as people claimed in the comments. Yes, there are swamps, but there are always banks or pipes alongside them that you can walk on. If you’re fighting a Tank in the swamp, make good use of the infinite throwable items on the ground to lure the horde away. The map design is just average—I played it mainly because of the prison interior shown in the preview images, but sadly, the actual prison interior segment was extremely brief.
YouTube link: https://youtu.be/9ndgTFfmtUo
a river make u slow
unlimited horde
2 tanks
Thanks very much it was honestly not enjoyable.
When you have players who don't know the map they are useless there.
If you play this, don't do it on expert.
The link to the solo video is in the discussions, but I'll send it here too, rated 8/10. good construction, however, it could have a greater variety of event events, and also implement a block so that noob players cannot skip the final chapter event
https://www.youtube.com/watch?v=srYnW7nqrVg&t=727s
3 fkng tanks in last chapter with hordes.
GFYS
6/10
However, there were minor drawbacks such as ammo piles spawning on their side and persistent outlines of infected after bile exposure. The finale had issues with the game instructor persistently instructing to start the generator even after completion. In some sewer segments, special infected could target survivors from concealed positions.
Despite these concerns, the campaign offers casual fun, avoiding monotony with a varied structure. On my arbitrary scale, I would rate it 8/10, acknowledging the minor issues that may persist.
final a little danger.