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It ain't super metroid or prime, but it's better than nothin'
http://steamproxy.com/sharedfiles/filedetails/?id=1275250130
It's pretty funny to see your teammates pick up an arm cannon while in the campaign, but it's pretty great when you use it, some fov ajustments can be made, but still good!
https://imgur.com/a/NzZYh
Hot damn, I'm speechless at how fast this got popular; About 1,100 visitors, about 200 subscribers, about 20 favourites, and about 10 collections this is included in already. I don't really know what to say, other than the generic "thx 4 ur sopurt" that everyone says.
(And yes, I know I spelt support wrong, it was intentional.)
Also, I'm adding the map name to the description now; I probably should've done that earlier, considering not everyone has heard of it, yet.
SandBox -
http://steamproxy.com/sharedfiles/filedetails/?id=381301775&searchtext=SandBox
SandBox Mutation -
http://steamproxy.com/sharedfiles/filedetails/?id=420052681
Also, I need to find a way to fix how the worldmodel looks on survivors; it looks so damn stupid having an armcannon on your hands.
And man, did the two turn out great.
Here's the screenshots
https://imgur.com/a/xOl3c (finally) >->
For example, I think I need to rotate it and move it a bit further forward, but I'm just glad I'm mostly done with it. The rotated and moved forward thing will probably be a seperate addon, by the way.
And custom sounds, despite the fact that it bugged out really bad when I tried to make them, are /not/ out of the question.
I might make some other Metroid mods, but they'll have to be on like, The Models Resource or something, and for more armcannons, I'll have to ask Flarespire. Because of his Garry's Mod armcannon props, he's kind of been the "Source" of armcannon models for a long time, although when I was playing Fallout New Vegas and asked to use his models, he didn't respond, so I don't know if he cares if people use it anymore.