Total War: WARHAMMER II

Total War: WARHAMMER II

Fast Units - Fast Armies
75 kommentarer
I 7. okt. 2024 kl. 14:26 
pls update
♋ Zero Two 16. juli 2021 kl. 8:04 
@onomastikon
I was using this mod even if outdated until last patch before 14 jul and was working well.
but didnt test yet for new patch
onomastikon 20. mar. 2021 kl. 13:30 
So... Is it safe to say this mod is outdated and will be incompatible?
mikelangelo70 30. dec. 2020 kl. 2:27 
update pls
Bad Distraction Carnifex 4. dec. 2020 kl. 12:48 
Update please, love your mod!
wagabunga93bartez 18. aug. 2020 kl. 3:51 
Any chance for updates?
Flibustier 15. juli 2020 kl. 9:46 
Last update is stated Nov 2018, does this great mecanics mod still work ?
VoxKoshka 4. juli 2020 kl. 3:44 
I think its update time again :O!
Echo 4. apr. 2020 kl. 6:13 
Same question.
kym821209 15. feb. 2020 kl. 20:55 
does it work?
Yolo$wagger 28. jan. 2020 kl. 4:34 
Was this mod really updated recently?
Description says "Updated 1 Nov, 2018 @ 2:10pm"
And the launcher warns that this mod might be outdated.
Waun 8. jan. 2020 kl. 10:40 
The description of the mod literally starts with: "Why are pure cavalry armies just as slow as an army that uses artillery?" I answered why. I'm not against the mod in any way.
test 5. jan. 2020 kl. 22:41 
Ehm ... who cares?

Those who care about this wont use the mod ... simple as that

I and many others dont care if it "fits". Its a mod, its optional, etc.

Waun 5. jan. 2020 kl. 0:32 
I don’t want to badmouth this mod, it's a nice idea, but it doesn't fit the game (or reality):
Given the map size in game, a single turn probably takes weeks if not months. In this context, all armies should (to keep it simple) have about the same speed. Logistically there is much more going on in the backlines of an army than just its fighting regiments. There are support troops for food, repairs etc. But even if you ignore that, cavalry is slower than infantry when it comes to marching troops. Horses are quicker but tire faster and can only march for a limited time before rest. Infantry on the other hand can cover ground far more consistently resulting in faster marches in the long run. Cavalry would also be much slower in mountainous terrain and take much longer to build ships for, as horses need more space and bigger cargo holds.
Miguel V-DF 17. dec. 2019 kl. 5:57 
Does this mod need to be updated? I really like it.
PrimipilusXIII 11. okt. 2019 kl. 18:35 
This mod is awesome. Makes so much sense. Having Imperial army full of cannons running at the same speed as all-cavalry army is stupid.
Crynsos  [ophavsmand] 6. okt. 2019 kl. 10:17 
This mod is now updated to work with the latest DLC.
Aphotep 28. sep. 2019 kl. 16:35 
Neat, I'll probably add this for my next campaign.
Just one nitpick: Should Gyrocopters really be in the Artillery group and slow down armies?
Lampros 12. sep. 2019 kl. 16:48 
This is the type of mod that likely doesn't need to be updated with every new patch.
kym821209 12. sep. 2019 kl. 16:36 
update. plz
Greymalkin 21. maj 2019 kl. 10:36 
It works just fine.
test 19. maj 2019 kl. 1:38 
Does this still work?
X 25. apr. 2019 kl. 2:09 
This is a must have mod. Please update.
DudeChris33 18. apr. 2019 kl. 21:29 
update plz
Crynsos  [ophavsmand] 4. feb. 2019 kl. 8:47 
Should work fine.
Fidel Cashflow 3. feb. 2019 kl. 16:48 
What is the mod status with latest festag patch?
DarkRite 21. dec. 2018 kl. 0:46 
Well in my experience Serp, that's merely there to let you know that mods can cause crashes and other issues, using just a single mod at a time is the easiest way to avoid crashes (though that's not as fun, and if the mod is broken by an update then that's another matter entirely). Generally sticking to mods that are compatible with each other and the current version of the game will mean no crashes (unless your PC is a potato). All in all you can figure out what works and what doesn't, it shouldn't lead to any real problems with the game.
Bishop 13. dec. 2018 kl. 1:45 
Would it be possible to add to this so that armies consisting entirely of flying units are able to move as if in 'underway stance' ie teleporting / flying around the map. It would make having entire air cav armies alot more fun!
Serp 4. dec. 2018 kl. 19:26 
when starting the game (start in launcher), I get an message that this mod could cause trouble and if I would like to deactivate. Is this sth I have to worry about or is it normal?
Knuckle 23. nov. 2018 kl. 14:28 
@Justin_760 Yknow, I would if there was actually an added benefit to army composition on the campaign map. As it is, your unit composition only decidees what fights you run from.
anaris 13. nov. 2018 kl. 0:26 
Every monster in the TWW2 roster can feed itself on the surrounding countryside just fine i think
evetsfirg 31. okt. 2018 kl. 7:43 
It's not just the unit type that is important, but also logistics. A monster army will need to be fed, and fodder carried in horse or bullock drawn carts would be tied to the speed of the carts... Heavy artillery always would be slower than other types
Barredok 14. okt. 2018 kl. 23:23 
Is it possible to add movement bonuses to heroes as well?
PrimipilusXIII 10. okt. 2018 kl. 16:49 
Cool mod. I always use it since it brings additional tactical layer to the game. An army with cannons shouldn't be able to dictate a battle to an army with fast units unless it has some cool campaign movement bonuses.
Denstroyer 20. sep. 2018 kl. 20:16 
tnx for the update
Bodongs 12. sep. 2018 kl. 10:38 
Does the effect stack? Or is this basically "traditional" armies with even one artillery piece will be at 90% regardless of composition otherwise? That is, the benefits are only seen by armies of pure monster or pure cavalry?
Jiushi 11. sep. 2018 kl. 12:07 
Thank you for your mod, will it also work with mods that add new units like SFO, TEB etc.?
Justin_760 29. aug. 2018 kl. 22:10 
Interesting idea, but does anyone here really field armies with only cavalry, or dragons?
Greymene 24. aug. 2018 kl. 3:16 
Does this mod still works?
Denstroyer 12. aug. 2018 kl. 15:35 
is this needed anymore/is it working witout an update?
( ͡° ͜ʖ ͡°) 24. juli 2018 kl. 10:40 
@DazBones
Perhaps they require regular pit stops / maintenance / refueling, making them slower than marching infantry. Maybe it's not the tanks and copters that are slow, but all the coal they need to haul to fuel them. Without railroads and automobiles, hauling loads of heavy goods is no short order.
( ͡° ͜ʖ ͡°) 24. juli 2018 kl. 10:34 
@PoohPuss
No, but Trakaan's Diversified Campaign Movement doesn't either. Jokes aside, the purview of that mod is to alter movement ranges by race, but it sets the Vampires and Tomb Kings to the 90%-120% range (which is totally average).
PoohPus 17. juli 2018 kl. 19:49 
Does this mod take into account that undead and deamons can march 24/7?
Daz 30. juni 2018 kl. 11:32 
Steam tanks and gyrocopters should not slow down an army as much as actual artillery cannons. That doesn't make sense. Otherwise thanks for modding in a concept that has been bugging me for awhile.
Pelloutier 13. juni 2018 kl. 10:18 
Update ? :)
valledanne 4. juni 2018 kl. 0:55 
this still works?
Drakonhammer 30. maj 2018 kl. 12:38 
Does this work automatically with new units or does it need an update?
o8livion 18. maj 2018 kl. 18:51 
great idea! but, is there another version were the differences are even bigger?
Rustic Clover 9. apr. 2018 kl. 19:27 
Update when?
**IRAN** 24. feb. 2018 kl. 1:46 
Update it please.