Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Housing
30 kommentarer
Zajemaru 26. feb. 2024 kl. 14:07 
It works in 2024 . Thank you . i love you .
star-of-the-fogotten 21. nov. 2023 kl. 8:50 
Thank you for this wonderful mod.
p0kiehl  [ophavsmand] 27. aug. 2022 kl. 13:59 
Yes
ThyGuyX 27. aug. 2022 kl. 12:09 
Does this mod still work?
BKGamesPI 19. maj 2022 kl. 12:44 
You should include outback stations in this mods as this makes them pointless.
Rappeldrache 7. jan. 2021 kl. 2:20 
Please help :( Whatever I do: T his great mod here is not working in my game.
I start a new game with a world builder map. And after "reloading" the savegame all other mods work really good, but not this mod here
(I have all DLC's)
Lifestar6189 5. okt. 2020 kl. 18:15 
Thank you
p0kiehl  [ophavsmand] 5. okt. 2020 kl. 17:52 
OK shouldn't be giving you any more trouble. Updated.
p0kiehl  [ophavsmand] 5. okt. 2020 kl. 17:43 
Oh sorry. I just need to update the flag. It will work fine - just ignore the warning and I'll get it updated in about an hour.
Lifestar6189 5. okt. 2020 kl. 17:25 
According to the game More Housing is not compatible to rise and fall which is what I am using. Do I need gathering storm for this to be compatible.
CynicalPlatapus 19. feb. 2019 kl. 10:54 
cheers for the update mate
Te 9. okt. 2018 kl. 23:44 
Just found this one, too, @p0kiehl -- THANK YOU. :D :D :D
p0kiehl  [ophavsmand] 18. mar. 2018 kl. 15:47 
The mod is working fine as far as I can see. What you see as 'castle' in the code is different level of walls, and even if Alhambra is in there twice, it's just an update statement so it doesn't cause any errors
pauloel7 18. mar. 2018 kl. 15:26 
Think you've got Alhambra twice in the .sql. Idk what "Castles" buildings are - could not find in civ vi. Can you tell me? Lastly, this mod once worked perfectly for me, but now it doesn't seem to anymore, idk why. Yes, fresh new campaign. Can you give me any hint to fix that?
Maitre Supreme 1. mar. 2018 kl. 14:10 
Great mod - THX ! :steamhappy:
pauloel7 1. mar. 2018 kl. 7:21 
Cool, next time then. Also, what's the rationale for 0.5 on lumber mills? For me makes sense to think any improvement outside city centers should HOUSE people working there, which is 1.0.
p0kiehl  [ophavsmand] 26. feb. 2018 kl. 12:10 
I don't recommend adding or subtracting mods to ongoing games. Unexpected things like that can happen and I doubt there is a solution.
pauloel7 26. feb. 2018 kl. 10:42 
Also, I just installed the mod on an ongoing campaign, and it seems my capital and second city are not benefiting, but other newer citites are... weird huh?! How can I fix that?
pauloel7 26. feb. 2018 kl. 10:24 
Should in-game water mill tooltip read +0.5 housing? Also, how about +1 for Apadana?
Singemeister 15. feb. 2018 kl. 3:23 
Seems to be working with R&F
redmoth27 15. dec. 2017 kl. 15:56 
Hey I love this mod, but could you give watermills 0.5 or 1 housing please.
p0kiehl  [ophavsmand] 16. nov. 2017 kl. 6:25 
Thanks Matt! This will work fine with Wondrous Wonders, don't worry. Thanks for asking!
Kid Viking 15. nov. 2017 kl. 9:03 
You're always hard at work! This mod is awesome! Can't figure out how you have time to make so many helpful, clever mods, and somehow I had originally missed this one. Great job, sir!

I am a little curious if this conflicts with or overwrites Napstablook's Wondrous Wonders (World Wonders Only) mod. His doesn't focus on adding housing, but he does alter many of the same wonders you have. Can I run both concurrently to get the bonuses of both, or should I pick one? I tried testing this out without a clear answer. Gonna give it another go.
Crowdawg11 16. okt. 2017 kl. 15:41 
Pretty sure the logic behind lumber mills giving housing is that they make the materiel to build houses more readily available.

Cheap materials = more houses. Think of it that way.
Rax Savvage 25. sep. 2017 kl. 20:02 
ya know.... read the lumbermills comment , i was gonna say 0.5 makes sense....
then see 0.5 housing on it.
either way , yeah 0.5 for lumbermills, they would have their own onsite workhouses, people kept onsite in barrack like buildings, providing a source of wood for furnishishings n stuff. yeah this is fine.
redmoth27 17. sep. 2017 kl. 13:50 
I don't think lumber mills should give you housing, its like a worker living a factory
petei 13. sep. 2017 kl. 7:56 
Thank you for this mod!!
p0kiehl  [ophavsmand] 2. sep. 2017 kl. 16:19 
Thanks for the feedback guys!
Angry D 2. sep. 2017 kl. 10:26 
Awesome, gonna test today - thanks mate!
schaddje 2. sep. 2017 kl. 10:09 
Thank you so much for this mod!