Arma 3
Bullet-Time (Slow-Motion)
12개 중 1~10개 표시 중
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업데이트: 2017년 9월 10일 오후 7시 12분

Increased bullet-time duration from 7.5 seconds to ~11 seconds.

업데이트: 2017년 8월 7일 오전 10시 13분

As requested, added optional "god-mode" feature, which allows for infinite slow-mo duration and no recharge delay.

업데이트: 2017년 8월 6일 오후 10시 37분

Fixed tracer-vision feature, and it is now enabled by default. Now all weapons including non-vanilla weapons should work flawlessly with this feature. Weapons that have tracer mags as an option will 100% be assigned tracer rounds in slowmo. Weapons that do not have tracer mags as an option will not be affected.

업데이트: 2017년 7월 31일 오후 9시 22분

- Minor correction to text in context menu for enabling tracer-vision

업데이트: 2017년 7월 31일 오후 9시 05분

-Optional "tracer-vision" feature, where all friendlies and enemies fire tracer rounds while in slow-motion. AI bullets also travel slower in order to make this feature more immersive. This feature can be enabled in the context menu during the first 10 seconds of gameplay. NOTE: I'm considering this as an "alpha" feature. Please let me know of any bugs.
- Auto-react feature now toggleable in the player context menu only for the first 10 seconds of gameplay (temporary solution)

업데이트: 2017년 6월 2일 오전 6시 06분

Shortened naming of bullettime script to "bulletTime.sqf". No other change in code (other than name change)

업데이트: 2017년 6월 2일 오전 6시 05분

Shortened naming of bullettime script to "bulletTime.sqf". No other change in code (other than name change).

업데이트: 2017년 6월 1일 오후 3시 24분

Updated non-critical bug in code where a divide by zero would occur in some situations. It did not prevent mod from working in my game but best not leave unfixed.

업데이트: 2017년 5월 29일 오후 9시 42분

Changed the graphical effect for something more subtle and less obstructive! (chromatic aberation)

업데이트: 2017년 5월 28일 오후 2시 10분

Removed hint text and adjusted AI bullet speeds when in bullet-time.