Sid Meier's Civilization VI

Sid Meier's Civilization VI

City-State Types Basemod
1-10 van 10 items weergegeven
Update: 11 jan 2018 om 19:50

-Fixed crashing to main menu when using Carribbean City-States pack

Update: 11 apr 2017 om 14:22

-Updated preview thumbnail

Update: 10 apr 2017 om 20:00

-Added forward support for Artisan City-States

Update: 6 apr 2017 om 17:50

-Fixed all issues with Maritime CS not spawning on the coast.
-Mod is 100% compatible with all features of Ynamp as soon as Gedemon updates Ynamp
-Please dont be a failed upload

Update: 5 apr 2017 om 20:49

-Failed upload, really Firaxis? Best you could do?

Update: 5 apr 2017 om 19:57

-Failed upload, I hate you dev tools

Update: 5 apr 2017 om 19:33

-Failed upload

Update: 5 apr 2017 om 19:09

-Added custom code to AssignStartingPlots.lua that looks at a new table StartBiasCoast
-Civilizations found requesting StartBiasCoast will have a new start plots table generated of only coastal land and then sorted by fertility a la vanilla AssignStartingPlots. This forces a coastal spawn if no other StartBiases have a tier higher than StartBiasCoast.

Update: 3 apr 2017 om 17:36

- Maritime CS go ham on navies

Update: 1 apr 2017 om 20:32

-Initial upload to Steam Workshop