Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Siam: Ramkhamhaeng
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Aggiornamento: 15 feb 2018, 15:07

Fixed issue where Floating Market model wasn't appearing while building a Market during the Classical era
Siam is less likely to spawn in the Desert near Floodplains.

Aggiornamento: 15 feb 2018, 1:34

Updated for Rise and Fall
The Thai Alphabet is not longer triggered by Espionage, Research Agreements, or Teammates.

Aggiornamento: 12 dic 2017, 10:25

Updated Floating Market Model
Updated Ramkhamhaeng's UA, gold reward is now ((iCost/10) + math.sqrt(10 * iCost)), used to be iCost * 0.33, where iCost is Tech/Civic cost

Aggiornamento: 22 nov 2017, 7:25

Normalised music volume

Aggiornamento: 22 ott 2017, 1:37

Fixed music issue playing against Siam.

Aggiornamento: 20 ott 2017, 9:17

Updated for Fall 2017 Patch:
Siam now uses the "Indonesian" City Style.
Siam now has a custom palace.



Siam's music should now be working properly with the latest patch.

Aggiornamento: 24 ago 2017, 12:28

Aggiornamento: 24 ago 2017, 11:47

Added animated leader
Added load order

Aggiornamento: 31 lug 2017, 21:53

Aggiornamento: 29 lug 2017, 3:13

Added Custom Music

Siam's Theme is ลาวดวงเดือน (Lao Duang Duen). There are four era variations.
Ancient Era
Medieval Era
Industrial Era
Atomic Era