Portal 2
Infinite misery jumper
Visualizzazione di 1-7 elementi su 7
Aggiornamento: 31 mag 2015, 6:06

Disabled the angled panels for the first half of the puzzle, with a consequent reduction in the number of antlines. Added small observation window, and a couple of strip lights which make the exit door connection clearer.

Aggiornamento: 19 lug 2012, 10:18

Aggiornamento: 18 lug 2012, 10:02

Aggiornamento: 18 lug 2012, 10:01

Added more black surfaces to fix an exploit.

Aggiornamento: 17 lug 2012, 15:38

Made the angled panels retract while the fizzler is inactive, in order to force the player to use a method which works more consistently.

Aggiornamento: 17 lug 2012, 15:00

Made it impossible to respawn the first cube after getting it onto the button.

Aggiornamento: 17 lug 2012, 13:03