Space Engineers

Space Engineers

Automatic LCDs 2
Affichage des entrées 1-10 sur 62
< 1  2  3  4  5  6  7 >
Mis à jour le : 19 sept. à 3h29

v2.0207
Details command shows status of farm plots more reliably and removes Color tags that don't work in standard LCD text
Working command now shows percentage of number of blocks welded on projectors
Added title override feature for Oxygen commands (check guide for those commands)
Fixed unused variable warning
Some minor optimizations

Mis à jour le : 18 sept. à 6h51

v2.0206 Added title override feature for Tanks command (check guide for Tanks command)

Mis à jour le : 18 sept. à 2h14

v2.0205 - Oxygen command variants OxygenLevel (shows pressure of air vents outside) and OxygenX/OxygenLevelX that doesn't show progress bars.

Mis à jour le : 18 sept. à 0h40

v2.0204 - Food items will now be shown in inventory lists even if you have 0

Mis à jour le : 17 sept. à 0h23

v2.0203 Bugfix consumable and seeds items + added new inventory categories

Mis à jour le : 8 sept. à 13h52

v:2.0202 (Apex Survival compatibility)

Added Prototech items and Food items (not shown in inventory lists unless explicitly specified - check Inventory command guide for list)

Mis à jour le : 18 déc. 2024 à 12h24

v:2.0200 (Performance optimizations)
* Added PropFloat command to display values of float properties of blocks (more info in guide)
* Many changes to improve performance of the script
* You may notice the script is now more responsive eg on scrolling
* (there may be hickups in scrolling as the script never updates more than 1 LCD in single tick)
* Improved startup performance & internal scheduling
* Startup may take longer on larger grids than before
* Updated text override functionality of Power commands (PowerSummary now allows override of text, PowerStoredBar also allows for custom text)
*
* Technical Note:
* The script is just too large and it may take long time (~6ms per tick) to compile parts of it as they are used.
* Once all the parts of the script had been executed at least once:
* - the max execution time on grid with ~200 commands on around 40 LCDs: ~200us, average: ~69us (should still be smooth at around 200 such grids)
*
* Bugfixes: Fix same construct filtering for functionality relying on block types
* Fix Tanks command using different percent rounding than TanksP
* Add support for clang cola, cosmic coffee, flare gun, flare clip
* Hopefully fixed weird InvListX value text misalignment

Mis à jour le : 20 mai 2024 à 9h47

v:2.0194:
* Added title override option for Cargo commands allowing for custom text before the volume numbers instead of 'Cargo Used'
* Recognize broadcast controller (broadcast) and action relay (relay) block types added in game Signal update.
* Fix Antenna influencing total max power in PowerUsed command

Mis à jour le : 4 févr. 2024 à 11h09

v:2.0191: Add bar only variants to Power commands

Mis à jour le : 23 janv. 2024 à 12h10

v:2.0190: Improve InvListNN item name trimming