Stellaris
Planetary Diversity
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更新:2017年12月9日 @ 19時41分

-I actually fixed the Terraforming this time. I hope.

更新:2017年12月8日 @ 10時35分

-Fixed a Problem where the "Terraforming Candidate" wouldn't disappear.

更新:2017年12月7日 @ 17時40分

- Terraforming now removes negative modifiers.
- Terraforming now adds a small positive modifier, see description for details.
- Methane + Ammonia now have -100% habitability on Tomb + Irradiated and vice versa.
- You can terraform planets to it's the same type again.
- Tidally Locked spec layer was fixed (Thanks - Dwaine!)
- You can now terraform Irradiated and Tidally Locked planets to Machine Worlds.
- Frozen Planets now have a "Terraforming Candidate" event like Barren and Hothouse.

更新:2017年11月2日 @ 17時30分

-Forgot to update localizations with main update, they are now updated.

更新:2017年11月2日 @ 17時07分

- Reworked Planet classes, categories, and habitability. See the main page for more details.
- Reworked Planet resource generation. See the main page for more details.
- Worked on Tidally Locked planet-angle, and changed habitability. They are no longer ideal but always spawn with a modifier that gives them 50% habitability for all species.
- Ammonia and Methane now have -100% habitability on all other planet classes, and all classes now have -100% habitability on Ammonia and Methane. This should stop brute colonization when tech/traits bring species above 20%. I want them to feel separate, robots can still colonize.
- Re-did some planet Icons to reflect changes in categories.
- Hothouse now more likely to spawn.

更新:2017年11月2日 @ 17時02分

-Fixed Terraforming Cost irregularities.
-Fixed Code in deposits, specifically for Gaia, Ammonia, Methane, Irradiated, Nuked planets.

更新:2017年10月14日 @ 12時01分

-Boosted Tomb World habitability on all planets from 20 to 40.

更新:2017年10月13日 @ 11時46分

-Fixed a bug where Tidally Locked moons were appearing. There should be no Tidally Locked moons.
-Changed Tidally Locked artwork a bit.
-Tidally Locked planets now have other plabnet modifiers.
-Tidally Locked now have tile blockers, with a high chance of quicksand basin and massive glacier.

更新:2017年10月13日 @ 1時12分

Fixed a bug that wouldn't let planets traits be moddable.

更新:2017年10月11日 @ 11時14分

-Adds Tidally Locked World. 100% habitability, adds 100% bonuses to power and food generation. They only spawn close to stars, and only as planets.
-Removed tidally locked modifier because I added the planet.
-Tweaked planet generation, should be very close to vanilla settings.
-Moved Ammonia + Methane to be father out in the solar system past normal habitable planets as they are colder.
-AI will no long randomly start at tomb world start.
-Changed Names of some planet classes to be more in line with Stellaris naming.