Stellaris

Stellaris

Planetary Diversity
Showing 111-120 of 432 entries
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Update: 4 Dec, 2022 @ 12:18pm

- fixed an issue with unity arc districts
- fixed a tradition issue
- fixed issues with ringworld designations

Update: 2 Dec, 2022 @ 8:32am

- fixed an issue with urban districts breaking blockers

Update: 30 Nov, 2022 @ 11:24pm

- Typos
- Fixed an issue with Arcology Unity Districts

Update: 28 Nov, 2022 @ 11:51pm

- Added Sinkhole World!
- Added Archipelago World!
- Petrified Forest World
- Core Tap Tech now also needs Ecological Adaptation
- added unique arc for Earth Relic World
- Fixed some missing or broken terraforming links
- Megaflora - Stage one is shorter, stage two is longer, can't take world shaper
- Hive Cordyceptic Drones added to Necro World
- Rework Necro World Deposits
- Can't Build Gaia Seeders on unterraformable PD Worlds
- Removed Gaia + Shroud Deposits
- Fixed Issue with Lost Origin starting on PD worlds

Update: 1 Nov, 2022 @ 11:25pm

- New Planetary Megaproject: Geothermal Core Tap
- Solidified how tidally locked modifiers/planet bonuses work
- Fixed issue with Rare buildings destroying themselves
- Wasteland worlds now have pop up notifications

Update: 1 Oct, 2022 @ 10:36am

- Wasteland World decision removes MON deposits
- Removed TOL Megaflora buildings for now, the origin didn't need them
- Removed old superhabitable deposit

Update: 30 Sep, 2022 @ 1:43pm

- New rare arctic planet class: Iceberg World!
- Fixed issue with destroy triggers for all Rare Buildings
- Finish Rare Building Update: Biolumen, Geothermal, Coral, Storm, Primal, Iceberg, Supercon, Superhabitable added
- More Tweaks to Toxic Wasteland World
- Fixed Mutagenic Baths Bonus on All PD Worlds

Update: 26 Sep, 2022 @ 8:25pm

- Tidally Locked Wasteland Worlds get correct modifier
- Fixed being able to turn Phabs into Necro Worlds and other Decisions
- Updated Spanish Translation

Update: 26 Sep, 2022 @ 7:59am

- Fixed issue with new rare energy buildings

Update: 25 Sep, 2022 @ 3:09pm

- Fixed Up Relentless Industrialist to work with PD Planets/Habs (many will not turn now)
- Rare Buildings, Further Balance
- Updated Basic Trait File with recent changes
- Added Karst Building