Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Showing 11-20 of 61 entries
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Update: 5 Jul, 2024 @ 5:47pm
by Serp

- Added new crabking mobs, but without an extra setting. They will use the ratio from your crabking setting.
- added Marotter

Update: 30 Jun, 2024 @ 2:20pm
by Serp

- adjusted crabking to the new default maxhealth for 6 players: 12k instead of 20k
- also adjusting "TUNING.CRABKING_FREEZE_THRESHOLD" automatically based on the chosen health (the devs added a fixed damage amount here, instead of percentage -.-). This value means if I understand correctly: Only after this amount of damage is dealt, the Crabking itself gets active.

Update: 30 Mar, 2024 @ 2:46pm
by Serp

- added Scrappy Werepig (daywalker2), uses same setting as "Nightmare_Werepig".

Update: 27 Dec, 2023 @ 9:45am
by Serp

fixed typo, sry =/

Update: 27 Dec, 2023 @ 8:16am
by Serp

- added Frostjaw={4000, 8000}

Update: 20 Oct, 2023 @ 5:09pm

Added:
Bearger_Armored={4000, 8000}
Deerclops_Crystal={3000,6000}
Warg_Possessed={1500, 3000}

Update: 29 Jun, 2023 @ 6:29am

Fixed:
- Ancient Fuelweaver will no longer spawn in phase2 when maxhealth is set to below 10k (devs hardcoded this value -.-)

- added new mobs:
Fused_Shadeling={625, 1250}
InkBlight_Jitters={500, 1000}
InkBlight_Rasp={600, 1200}
InkBlight_Shriek={400, 800}

Update: 7 May, 2023 @ 4:58am

- added:
Brightshade={500, 1000}, Brightshade_Vine={100, 200}

Update: 23 Apr, 2023 @ 12:19pm

fixed eye of terror health

Update: 17 Mar, 2023 @ 7:44am

- added Nightmare_Werepig={2000,10000}