Stellaris
Guilli's Ship Components (no longer updated)
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Aktualizacja: 21 marca 2020 o godz. 2:40

Updated to version 2.6 with compatibility fixes

Aktualizacja: 13 lipca 2019 o godz. 0:24

- attempting a fix for starbase shield upgrades for AI. Players will have to manually update the shields from tier 5 to tier 6 though. After tier 6 they should continue to auto upgrade

Aktualizacja: 7 lipca 2019 o godz. 8:36

- Fallen Empires now start with max tier ship components as well as a crew and more varier aux slots
- Fallen Empire ships no longer leave debris. This to not effect balance early on. Getting tier 10 because you managed to kill a small FE ship during an early skirmish is game breaking. Think of it like all the Fallen Empires having the Enigmatic Engineering Perk!

Aktualizacja: 6 lipca 2019 o godz. 22:26

- fixed bug with small Experimental Adaptive Shields tier 6 not giving any shields.
- Auxilary targetting component no longer auto upgrades to targetting matrix
- Added multiple options at game start! (These options are moved into the Guilli's Planet Modifiers Options if you run that mod as well)

Aktualizacja: 10 czerwca 2019 o godz. 0:11

bugfix

Aktualizacja: 12 stycznia 2019 o godz. 0:06

Updated to 2.2
Custom ship sections are gone (for now). All base game ships have extra utility slots.

Known issues:
Compatibility with other ship class mods is not guaranteed.
Compatibility patches are not updated and will take some time.

Aktualizacja: 16 czerwca 2018 o godz. 7:08

Also added german localisation

Aktualizacja: 16 czerwca 2018 o godz. 7:05

FIXES:
  • Fixed bugs with space cloud lighting weapons
  • Updated weapon stats to 2.1+ values

Aktualizacja: 24 maja 2018 o godz. 5:46

- Fixed the shorter hyperlane detection range on science ships as well. it should now be the same as vanilla when you start. Fix should also apply in savegames.

Aktualizacja: 24 maja 2018 o godz. 5:32

CHANGES:
  • Updated to 2.1 version of the game

FIXES:
  • Fixed issue with hyperlane detection on tier 6-10 sensors