Stellaris
Guilli's Ship Components (no longer updated)
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Mis à jour le : 15 avr. 2021 à 9h11

Updated to v 3.0.1

Mis à jour le : 31 oct. 2020 à 1h13

Mis à jour le : 23 mai 2020 à 1h37

updated to 2.7,

Mis à jour le : 28 avr. 2020 à 13h09

Fixed excess brackets in XL weapons override

Mis à jour le : 28 avr. 2020 à 8h48

Fixed crash with NSC caused by a rogue backup file, Thanks @9_Drunk_Ninja_Foxes for finding out the cause!

Mis à jour le : 26 avr. 2020 à 7h11

Fixed bug where NSC citadels and later stations would lose their model

Mis à jour le : 24 avr. 2020 à 4h18

- Added a double compatibility fix for NSC. Compatibility is now pushed in both mods to avoid any weird issues.

Mis à jour le : 22 avr. 2020 à 7h26

- updated components to match 2.6 vanilla changes (weapon entities, default empire weight, ai tags,..)
- went over files to sync up with vanilla files and values
- fixed matter disintegrators range
- starbases now also gain a few more default small to medium weapons depending on starbase size
- starbase weapon modules (missile, turret, strikecraft) give a few more weapons to the starbase
(including PD which a starbase had none of at all)
- added a default shield upgrade path for ship designer (and thus starbases) to go beyond tier 5 shields easier

Known issue: starbases (and AI ships) are allergic to components that cost strategic resources. This is a base game issue that I cannot fix. The auto designer really doesnt like components with SR resource cost.

Mis à jour le : 12 avr. 2020 à 4h20

Mis à jour le : 21 mars 2020 à 6h39

Fixed an issue with Lithoids having wrong colony ship costs.