Space Engineers

Space Engineers

Control Module - basically key binding for ships
Wyświetlanie 31-39 z 39 pozycji
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Aktualizacja: 1 lipca 2016 o godz. 8:34

No changes, accidental update, ignore.

Aktualizacja: 30 czerwca 2016 o godz. 13:11

- Compatible with 01.142.
- Added "c.cubesizemode" input.

Aktualizacja: 16 czerwca 2016 o godz. 16:34

- Some minor fixes, which includes fixed LCD blinking while PB was updating its text every tick (run by this mod).

Aktualizacja: 16 czerwca 2016 o godz. 16:26

(see next update)

Aktualizacja: 14 czerwca 2016 o godz. 8:00

- Added "c.view" for getting the view analog control from mouse, keyboard and gamepad combined.
- Added properties to allow PBs to use the mod's UI stuff, like: adding inputs, removing inputs, getting slider values, etc.
- Fixed having control for half a second before filtered cockpit was rechecked.
- Fixed key 'plus' being labeled as "Key: ," instead of "Key: +".

Aktualizacja: 24 maja 2016 o godz. 18:05

- Replaced tag system with terminal UI, you can make way easier now.
- Replaced the argument passing of inputs with a property which means PBs can read inputs with just one line (see guide for more info).
- Added 'hold' option, requires the user to hold the input for a specified amount of time before it's triggered.
- Inputs check "any" is now the default instead of "all".
- Fixed being able to control timer/PB from cryo chambers.
- Various code tweaks and improvements.

Aktualizacja: 31 marca 2016 o godz. 7:32

- Removed +seats tag and seats are no longer excluded from controllers
- Fixed +input:all not working and not working on absolutely all inputs
- Fixed ownership checking, if the block is red in control panel then
you can't control it via +input
- Added connected grids checking, it checks all as soon as you get into
a cockpit and then at seemingly random intervals between 0.5 and 1
second to avoid overloading a single update with all the checks.
- Added bad input detailed info message as well as HUD message if debug
tag is present
- Fixed gamepad buttons not appearing properly in detailed info because
of the missing font features
- Fixed primarybuildaction and secondarybuildaction buttons being
assigned to slot1 instead of their respective actual controls

Aktualizacja: 30 marca 2016 o godz. 9:43

First public version.

Aktualizacja: 30 marca 2016 o godz. 6:44