Space Engineers
Control Module - basically key binding for ships
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Обновление: 17 ноем. 2017 в 14:42

- Workaround the PB gamelogic component issues in SE v1.185.

Обновление: 1 юни 2017 в 13:23

- Changed to non-entity update (to prevent issues in v1.181).

Обновление: 18 дек. 2016 в 8:45

- Removed stable condition as it is no longer needed.

Обновление: 21 ноем. 2016 в 12:41

- PB names are now stripped of newline characters to avoid some PB compilation issues that the game has.

Обновление: 11 ноем. 2016 в 20:09

- Fixed not working in v01.161.

Обновление: 4 ноем. 2016 в 14:02

- Removed some forgotten debug messages in the code.

Обновление: 4 ноем. 2016 в 2:53

- Added "c.movement" control input which is an analog value of movement controls (gamepad included).
- Fixed "c.view" having X and Y swapped (game has it swapped to fit the rotation axis logic in their code).
- Fixed game control inputs not reacting to gamepad (by hardcoding the gamepad controls internally as there's no other way).
- Fixed all mod related inputs reacting in terminal menus and some other menus (they still work in some menus due to API limitations).
- Fixed some existing PBs throwing a dictionary key exception when loading the world due to the mod's inputs not being added to the list as soon as it's loaded.
- Improved tooltips for controls by showing the assigned input per device (including gamepad which are the hardcoded controls). Also "c.view" and "c.movement" have assigned control tooltip now too.
- Removed legacy name tag support (the ones with +input, etc) as it's been long enough.
- Removed /cm updatetype as the test is concluded and didn't yeild any useful information.

Обновление: 21 авг. 2016 в 5:03

Обновление: 29 юли 2016 в 14:13

- Fixed compatibility with v01.146.
- New issue due to game API restrictions: inputs will be read even when you're in menus.
- Fixed input being read when you're typing in chat.

Обновление: 1 юли 2016 в 8:37

Fixed the accidental update from below, just ignore this.