Counter-Strike 2

Counter-Strike 2

Santorini
Visualizzazione di 11-20 elementi su 62
< 1  2  3  4  5  6  7 >
Aggiornamento: 8 feb 2016, 3:25

Aggiornamento: 31 gen 2016, 19:16

-Widened CT halls

Aggiornamento: 29 gen 2016, 16:23

-Radar improvements

Aggiornamento: 28 gen 2016, 21:21

-Shrunk map width slightly.
-Fixed multiple clipping issues (thanks DrakePHOS and waffcs)
-Readability improvements.
-Aesthetic improvements.

Aggiornamento: 26 gen 2016, 11:00

-Bug fixes

Aggiornamento: 26 gen 2016, 9:18

-Adjusted A bombsite in order to reduce number of angles T's confront upon attack.
-Closed unintuitive "loop" area.
-Moved palette on A site closer to "bucket" position so that it is more accessible and more obviously gameplay-related.
-Opened A bombsite skybox for nades from CT-side mid.
-Made A window larger and more level for readability.
-Brightened lower B tunnels for readability.
-Lowered mid fence to encourage occasional boosts into mid-window.

Aggiornamento: 22 gen 2016, 21:00

-Visual polish improvements
-Fixed gap in world geometry at mid (thanks TutsiRebel+xF4NG)
-Fixed pixel-peek by default at B bombsite (thanks Aimpunch)
-Fixed numerous small issues (thanks kvanderlip98)
-New .nav mesh (thanks Ham5)

Aggiornamento: 21 gen 2016, 13:13

-Decreased clutter map-wide
-Eliminated extra corners map-wide
-Reduced foilage map-wide

Aggiornamento: 20 gen 2016, 6:11

-Replaced back-site B "street" position with a more intuitive lane
-FPS boost
-Improved readability on several angles

Aggiornamento: 18 gen 2016, 4:30

-Enabled physics on a pallet at A site ramp, providing a fast movement option out of lower A
-FPS boost
-Further improvements to readability of "street"