Dota 2
For The King: Beacon Fire
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Update: 19 Sep, 2015 @ 2:04am

--修复问题(Fix bug):
1、修复了因掉线引起的指挥官在中路的bug
Fixed Legion Commander spawn in the king-area bug

--平衡性调整(Balance tweaks):
1、鬼面武士的持续时间改为2秒,冷却时间改为8秒。
"Mask Musha"'s ability "Savage Mask" duration from 3s to 2s,and cooldown from 7s to 8s
2、小骷髅的射程增加20
"Bone Fletcher"and his brother attack Range from 400 to 420
3、冥魂行者的防御3-->4,生命700——>750
"Wraith Walker" armor from 3 to 4,HP from 700 to 750

--游戏功能(GAMEPLAY):
1、在雕像技能槽显示当前士兵的属性
now in Effigy's ability UI can show description
2、优化16:10长宽比
fixed 16:10 aspect ratio UI

Update: 18 Sep, 2015 @ 7:17am

fix bug

Update: 18 Sep, 2015 @ 3:22am

--修复问题 Fix bug:
1、修复了锁子甲不起作用的bug
- Fix a bug that chain armor doesn't work
2、修复了尸王不出现小僵尸的bug
- Fix a bug that zombies don't spawn after Undying dead
3、修复了各种奇怪的物品和技能的bug
- Fix some weird bugs of several items and skills.
4、修复了传送门被打死的bug
- Fix a bug that portal could be destroyed.

--平衡性调整 Balance tweaks :
1、现在王的“雷霆霸气”会造成250点伤害
- Now Thunder Shock deals 250 damage.
2、将王的“震慑”技能的冷却时间修改为(80s —>120s) 魔法消耗修改为(120 —>220)
- Deterrence cooldown increased from 80s to 120s, mana cost increased from 120 to 220
3、老骗子的“枷锁”不能作用于召唤单位
- Lasso now ignores summon units.
--游戏功能 Gameplay:
1、全新的建造图标
- Brand now build icons.
2、全新的游戏结束面板和评分模式(看看谁是半星玩家?)
- Brand now scoreboard after game.New rating system( Who is the MVP?)
3、修改了AI技能选择目标的逻辑
- Modify logic of bots' skills when choosing target.

Update: 16 Sep, 2015 @ 9:35am

游戏功能(Gameplay)
1、回归2v2模式
back to 2v2 temporarily

Update: 16 Sep, 2015 @ 7:15am

--修复问题(FIX BUG):
1、修复了溅射攻击打死雕像和指挥官的重大问题,抱歉。
Fix a terrible bug that cleave damage destroy status,SORRY!

--游戏功能(Gameplay):
1、尝试允许3v3模式。如果因此卡,我会立刻改回2v2
3v3 temporarily enabled. I will disable this if you feel laggy.

Update: 15 Sep, 2015 @ 8:52am

--平衡性调整(Balance tweaks):
1、深海猎食者的血量由1070减少到770.
Hunter of the Deep's HP reduced from 1070 to 770.
2、万世之仙的售价由400调整到575.
Eternal Nymph's price changed from 400 to 575.
3、冲锋和待命的冷却时间由37s调整到60s.
"Legion Charge" and "Gather on Standby" changed from 37s to 60s.
4、现在突破奖励将会是原来突破奖励的2倍.
Break Through will earn 2 times reward than before.
5、王者的初始血量平衡为(3800---->7800).
Kings initial HP changed from 3800 to 7800.

--游戏功能(Other):
1、设计了全新的王者圣光特效,以及区分了地狱魔主(Lord of Inferno)的生命次数损失音效.
Designed a brand new "Holy Blessing" effect, and specificed sound of "Lord of inferno" when he renew a life.

如果你发现bug或有任何的改进意见,欢迎致信。
If you have any suggestion and want to report bug,please send email to me.
Email:[email protected]

Update: 14 Sep, 2015 @ 9:27am

修复问题(FIX BUG):
1、修复了一批不生效的英文词条
Fixed some unused English tokens.
2、修复了连接主机过程中掉线重连玩家不能正常游戏的BUG
Fixed the bug where after player disconnect and reconnect during connecting to host can not start the game correctly.
3、UI面板的各种错误
Fixed some UI panels error.

平衡性调整(BALANCE TWEAKS):
1、混沌的抵挡伤害改为抵挡普通攻击伤害
Chaos and Havoc‘s ability "End of Order" changed to block regular attack damage.
2、削弱召唤物死灵战士的血量(375 ----> 255 )
"Necron Warriors" HP become 255.
3、王者现在的魔法抗性调整为( 0 ----> 25%)
"The King" magical resistance become 25%.
游戏功能(Other):
1、现在点击 操作王者 按钮可以转移镜头到王者
now click "Operate King" will move camera target to king.
2、删除了底座的装饰特效
Delect "Effigy Base" decorative particles effects.

Update: 13 Sep, 2015 @ 5:33am

-添加了王者的操作按钮,在想操作王之前一定要记得点击按钮。

Update: 13 Sep, 2015 @ 3:35am

Created 王者·烽火狼烟.