Space Engineers

Space Engineers

Azimuth Fighter Cockpit~(DX-11 Ready)
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Mis à jour le : 6 févr. 2022 à 10h54

Azimuth Cockpit Mod Update Notes(Update: February 2/6/2022): Mod Update: Cockpit Code Update
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=>Added the SBC cockpit entry to make cockpits target lockable.
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Mis à jour le : 1 janv. 2021 à 14h20

Azimuth Cockpit Mod Update Notes(Updated- January 1/1/2021): Mod Update: Code Overhaul and Fixes Update.
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=>Re-added the LCD script so they will now re-appear in the cockpit properly. Sorry!

=>Updated Block Variants code so they now all show in one g-menu slot and no longer take multiple ones and also now works better on PC/Xbox when searching for blocks.

=>Fixed Missing cockpit file.(somehow this happened)

=>Added Descriptions to the LCD panels so it is MUCH easier to tell where they go now. :D (sorry this took so long).
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Mis à jour le : 8 avr. 2019 à 15h47

Azimuth Cockpit Mod Update Notes(Update: April 4/8/2019): Mod Update: Animation Update.
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=>Fixed Astronaut was too far forward in the fighter cockpit seat.
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Mis à jour le : 9 mars 2019 à 10h30

Azimuth Cockpit Mod Update Notes(Update: March 3/9/2019): Mod Update: Script Update.
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=>Updated DarkMist's Emissive Controls Script.
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Mis à jour le : 3 mars 2019 à 10h29

Azimuth Cockpit Mod Update Notes(Update: March 3/3/2019): Mod Update: Script Update.
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=>Updated DarkMist's Emissive Controls Script.
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Mis à jour le : 14 janv. 2019 à 12h18

Azimuth Cockpit Mod Update Notes(Update: January 1/14/2019): Mod Update:Script Update
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=>Added DarkMist's awesome script allowing you to change the Emissive colors on the blocks with Emissive's on them to whatever color you want! :D
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Mis à jour le : 30 juil. 2018 à 15h02

Azimuth Cockpit Mod Update Notes(Update: July 7/30/2018): Mod Update: Survival Update Overhaul
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=>Added 7 Brand New Construction Model's to the Azimuth Fighter Cockpits- All three Cockpits now have Construction Stages/Models.
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Mis à jour le : 6 avr. 2018 à 16h37

Azimuth Cockpit Mod Update Notes(Update: April 4/6/2018): Mod Update: LCD Panel Hotfix
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=>Fixed LCD Panels were missing the following code: <TextureAspectRadio>1</TextureAspectRadio>

=>Fixed images were being cutoff and not stretched over the whole screen, this has been fixed now.
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Mis à jour le : 1 avr. 2018 à 12h48

Azimuth Cockpit Mod Update Notes(Update: April 4/1/2018): Mod Update: Model Fixes and code adjustments.
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=>Removed the code line from the Cubeblocks.sbc data file for the LCD's, now the game engine decides which aspect ratio to use for the text and images you place/type to show on the screen.
==>This means that text and images will show up much better now and won't be cutoff any longer.

=>Further adjusted the bottom center LCD screen to not cover up the cockpits awesome emissive lines on the interior.

=>Made custom GUI icons to assist in helping to show where to place the LCD screens.

=>Changed the display names to dictate where they are when looking forward from the cockpit and will no longer be upside down or reversed, so when you go to setup the LCDs you will be setting up the correct one. :D
==>Huge thanks to Neimoh for making them for me! :D
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Mis à jour le : 28 mars 2018 à 17h03

Azimuth Cockpit Mod Update Notes(Update: March 3/28/2018): Mod Update: Model Fixes
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=>Adjusted the Canopy's Glass window so the glass is now much more visible from both sides.

=>Adjusted the Placements of the LCD's slightly to cover the screens they...cover much better now, not really noticeable though.

=>Adjusted the Texture Resolution again to 2048 and was at 1024 before this update to make it easier to read the screens.

=>Fixed the Pink LCD Screens due to a missing texture when dragging them over small ship grids, this was because of a texture change by Keen.

=>Updated the Bottom Center LCD Panel to use the new material reference system, this should also make the screen brighter to.
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*For those wondering when the rest of the LCD's will be updated bare with me I will update one per day, so stay tuned and I might be adding more LCD's as well. But not 100% confirmed right now.*
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