Space Engineers
EasyAPI
Показані результати 1–10 із 58
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Оновлено: 6 листоп. 2018 о 18:18

Fixed compile error in latest version.

Оновлено: 26 січ. 2018 о 1:07

Fixed most of the problems so it works in the new version of SE.

Оновлено: 4 листоп. 2016 о 22:45

Fixed compiler warnings.

Оновлено: 31 жовт. 2016 о 18:56

Merged pull request from github to fix issue where it was broken after the last update.

Оновлено: 11 черв. 2016 о 16:53

Make EasyBlocks.Blocks public so it is easier to exend.

Оновлено: 14 трав. 2016 о 9:09

Added SetFloatValue(string property, float value) function to easyblocks and easyblock classes.

Оновлено: 26 берез. 2016 о 13:00

Fixed bug that caused an error about accessing an invalid index in a string.

Оновлено: 18 берез. 2016 о 17:34

New optional parameter added to AddEvent function which changes when events are triggered. The parameter is called onChange, and when set to true it makes the event only get triggered when the condition goes from false to true.

Оновлено: 17 берез. 2016 о 17:38

Added "AddEvent" method to EasyBlock and EasyBlocks classes.

Example of use to trigger event when door opens/closes:

public class Example : EasyAPI { public Example(IMyGridTerminalSystem grid, IMyProgrammableBlock me, Action<string> echo, TimeSpan elapsedTime) : base(grid, me, echo, elapsedTime) { Blocks.OfTypeLike("Door").AddEvent( delegate(EasyBlock block) { return block.Open(); }, doorOpened ); } public bool doorOpened(EasyBlock door) { // Do something when door is opened door.AddEvent( delegate(EasyBlock block) { return !block.Open(); }, doorClosed ); return false; } public bool doorClosed(EasyBlock door) { // Do something when door is closed door.AddEvent( delegate(EasyBlock block) { return block.Open(); }, doorOpened ); return false; } }

Оновлено: 17 берез. 2016 о 16:42

Plus and Minus operators and functions now support single blocks (EasyBlock) and not just block sets (EasyBlocks)