RimWorld
[FSF] Better Exploration Loot
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Actualización: 12 NOV a las 13:50

- Fixed an issue with Mechanoid Upgrades - Archotech.

Actualización: 27 SEP a las 1:25

- Updated all loot tables to disallow Eltex (Vanilla Psycasts Expanded) dropping from RewardStandardHighFreq. This should prevent the case of 1 Eltex dropping.

Actualización: 4 AGO a las 15:45

- Fixed an issue with HALO: Rimworld Psychic Pulse Armory (Continued).

Actualización: 4 AGO a las 1:38

- Disallowed the following items from spawning from the RewardStandardCore drop from all loot tables as their total value is too low to be meaningful when given a single unit. Advanced Components, Glitterworld Medicine, Luciferium
- Odyssey DLC - Malfunctioning Transport Pod: Removed RewardStandardCore from the disallowed tags. This should allow hyperweave to spawn if Randy wills it.

Actualización: 1 AGO a las 18:13

- Updated the Anomaly loot tables to disallow Hyperweave dropping from RewardStandardCore.

Actualización: 1 AGO a las 15:47

- Updated all loot tables to disallow Hyperweave dropping from RewardStandardCore. This should prevent the case of 1 Hyperweave dropping.

Actualización: 30 JUL a las 6:14

- Fixed a bug where the Odyssey files were loading when the Anomaly DLC was found.

Actualización: 28 JUL a las 15:45

- Anomaly - Flesh Sacks: Reduced the weight of corpses from 1 (Total Weight 6) to 0.75 (Total Weight 4.5). This brings it more in line with the vanilla values where corpses should be a 1 in 3 chance instead of the previous odds which were somewhat higher than 1 in 2.

Actualización: 26 JUL a las 3:22

- Odyssey - Malfunctioning Transport Pods: The Original loot table contains Resources, Drugs, Food and Corpses. Given the original loot I've specialised it to a "what would you take in a transport pod with you". It's value range mimics the High Value Crates from Ideology with the original 3 loot tables being more wild cards (better or worse) due to the lack of constraints.
- Odyssey - Malfunctioning Transport Pods: Changed the Drugs loot table to allow any drugs with a maximum value of 100. Note: This will make it compatible with mods and add more variety. The market value cap should prevent absurdly exepensive things from slipping in while allowing some upper end things like before such as Lucifierium.
- Odyssey - Malfunctioning Transport Pods: Removed the disallowance of Insect Jelly on the Food loot table.
- Odyssey - Malfunctioning Transport Pods: Added Medicine loot table with Medicine, Glitterworld Medicine and Penoxycycline.
- Odyssey - Malfunctioning Transport Pods: Added loot tables for Artisan Products (Alpha Crafts), Luciferium, Chemfuel, Silver, Gold, Books (One single table with Maps included), Special Rewards, Quest Loot, Unique Weapons, Ambrandy (VE Brewing).
- Odyssey - Malfunctioning Transport Pods: Reduced the weight of Corpses somewhat to account for the fact that the total weight of the new loot table is less than before.
- Odyssey - Ancient Safe: Reduced the weight of maps from 6 to 5. Note: Based on the original table the weight of maps should match the total weight of every other table. Since Maps have been buffed to provide 2 instead of 1 I've opted to do 50% weight of the other tables. A weight of 5 is more in line with that especially if one or two tables is excluded due to lack of mods.

Actualización: 24 JUL a las 15:52

- Changed the Ancient Danger file to a patch so the run order lets it run after mods.
- Fixed the Ancient Danger loot issue with Miho The Celestial Fox by having this mod load after so it can do its loot changes to the original file. This mod then overwrites that change but adds the loot table for it.
- Changed the Encounter Map Resources patch to conditional so it won't error even if there's a conflicting patch.
- Changed the Encounter Map Ancient Dangers patch to conditional so it won't error even if there's a conflicting patch.
- Marked the [FSF] Encounter Map Resources mod as incompatible since its included.