Starbound
LR's Dynamic Equipment
21개 중 11~20개 표시 중
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업데이트: 2025년 1월 18일 오전 3시 03분
작성자: Linkronny

v1.5.4

Added item exclusivity through tags for mod makers (This way modders can explicitly tell an item to not be processed through the machines, for example: upgrade components that may get treated as a weapon due to tags)

업데이트: 2025년 1월 16일 오전 10시 59분
작성자: Linkronny

v1.5.3

Added status updates for the rework station.

업데이트: 2025년 1월 16일 오전 10시 04분
작성자: Linkronny

v1.5.2

Removed the status message from the stations as they were misleading, will add them back on once properly implemented.

업데이트: 2025년 1월 15일 오전 8시 44분
작성자: Linkronny

v1.5.1

Attempted to fix the issue where certain stats would not be removed correctly.
(Such as element applications from weapons, and certain stats like inaccuracy and stance duration not resetting properly)

업데이트: 2025년 1월 13일 오전 8시 06분
작성자: Linkronny

v1.5.0

Added a few effect rotations into the weapon pools (Burning, Freezing, and Lifesteal), this opens up the possibility for more status effects for weapons in the future.

Added a system which makes it so that 2-handed weapons receive a few more bonuses than 1-handed weapons to better balance the benefits between them.

Changed the weapon tooltips and the rework station interface to better match these changes.

업데이트: 2025년 1월 8일 오전 10시 28분
작성자: Linkronny

v1.4.0

Added description compatibility for armour augments

업데이트: 2025년 1월 7일 오후 12시 17분
작성자: Linkronny

v1.3.1

Fixed an issue where Frackin Universe armour was losing its set bonuses upon processing through the awakening table, those bonuses should be present again, but unfortunately this will only apply to armour created from this version onwards, any armour made previously will lack the set bonuses or any special effects. (This is mostly only the case with mods like Frackin Universe where it introduces special effects into armours)

업데이트: 2025년 1월 5일 오전 9시 39분
작성자: Linkronny

v1.3.0

Added compatibility with head wear, chest wear, and leg wear (This are usually only used for cosmetics, but some mods tend to use these as actual armour).

This allows for a larger variety of modded armour to be compatible with this mod. However, this also means cosmetics can be enhanced.

In exchange, I have made it so that "cosmetics" (includes armour categorised as head wear/chest wear/leg wear) provide less scrap to reduce cosmetic abuse.

업데이트: 2025년 1월 5일 오전 4시 12분
작성자: Linkronny

v1.2.0

Added bonus tooltips in the Rework Station, so now you can see what stats you can get when re-rolling

업데이트: 2025년 1월 4일 오전 4시 25분
작성자: Linkronny

Like an idiot I forgot to make the Salvage Station craftable.
This should fix this.