Half-Life 2
Script MultiLoader
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Actualización: 18 MAY a las 12:17
por Hds46

Actualización: 18 MAY a las 7:10
por Hds46

Added game.cfg script pre-loading. This will now preload CVars before map load which is very useful for some skill options and stuff like ai_force_serverside_ragdoll 1 which only applied on newly spawned NPCs.
Fixed broken workflow when Friendly Fire was not installed.
Script ID: 1 is now used by default.

Actualización: 24 DIC 2024 a las 9:42
por Hds46

Actualización: 26 NOV 2024 a las 7:29
por Hds46

Removed custom sound scripts loader for causing conflicts with custom campaigns with new custom sound scripts.

Actualización: 24 NOV 2024 a las 21:03
por Hds46

Added episodic particles and sounds to manifest files.
Now episodes should work properly.

Actualización: 24 NOV 2024 a las 14:13
por Hds46

Actualización: 19 NOV 2024 a las 8:19
por Hds46

Added more slots up to 1000. Thanks to Copper Boltwire.

Actualización: 17 NOV 2024 a las 19:01
por Hds46

Reverted back to previous version because game doesn't load extenal cfg files on main menu.

Actualización: 17 NOV 2024 a las 18:42
por Hds46

Added game.cfg based alternate script loader

Actualización: 17 NOV 2024 a las 17:53
por Hds46

Script MultiLoader is now able to manipulate skill value
While partially true, npcs related values will still work incorrectly when defined from location other than "skill.cfg"
That means if you want your mod which changes NPCs health to work correctly, you need to change "skill.cfg" instead of using Script MultiLoader scripts.