Garry's Mod
Combine Weapon Switching Reworked
กำลังแสดง 1-6 จาก 6 รายการ
อัปเดต: 17 พ.ย. @ 1: 56am

Now the use of the stunstick is not so useless and does not make the combine soldier so vulnerable.

And I also added one more option to the configuration menu that I forgot to include in the beginning.

อัปเดต: 15 พ.ย. @ 12: 38pm

Improved the options menu in the spawn menu.

อัปเดต: 12 พ.ย. @ 3: 51am

The options menu is now located in Utilities category.

The Elite combine soldier will now have a unique secondary weapon selection. (by default the revolver)

There are now changes to how the combine soldier handles the use of the pistol. (they shoot much faster and have better accuracy)

Added ConVars and options to the Spawnmenu menu for configuration, I know the configuration menu is ugly... I will improve it soon.

Optimizations to the code, if before they had no impact on performance, now are much less likely to have an impact on performance.

อัปเดต: 10 พ.ย. @ 10: 12am

Added more convars to configure functions.

Now the spawnmenu configuration menu is much better and easier to see.

Some very minor fixes/modifications.

The distance at which the combine soldier will use the stunstick can now be configured, just as now the weapon switch will only be performed at a certain distance from the target (Configurable) and only if the target is visible, if not, then it will not be performed the weapon switch.

อัปเดต: 8 พ.ย. @ 7: 14pm

Changed the convar for the weapon switch so that it does not conflict with the convar of my other addon.

I didn't realize until I tried the addons together and it turned out that I had given the same name to the convar LOL.

อัปเดต: 8 พ.ย. @ 5: 46am

Initial addon creation.