Garry's Mod

Garry's Mod

Concrete City, Concrete Sky
Showing 1-9 of 9 entries
Update: 31 Oct @ 11:35am

  • Now when a player attempts to load promzona without successfully escaping, the player is transferred to gm_ccity_csky (promzona)
  • Anomaly-fixes (promzona)

Update: 31 Oct @ 8:00am

  • The lighting of all props has been changed, which are also illuminated by indirect diffuse light (gm_ccity_csky, promzona)
  • The map was recompiled with the -AmbientOcclusion parameter (gm_ccity_csky, promzona)
  • Lightmap adjustment (gm_ccity_csky, promzona)
  • Now props like "tree_pine_card_cluster_02_skybox" cast shadows (gm_ccity_csky)
  • All displacements on the map have been reworked, multiple anomalies in lighting and displacement positions have been eliminated (gm_ccity_csky, promzona)
  • The ambient system on the map has been changed: now you have the ability to disable the ambient launch relay within 10 seconds after spawning on the map, in which case, the ambient won't play until you enable the relay and the timer again; the timer responsible for restarting the ambient has been increased to 10 minutes (gm_ccity_csky)
  • Minor tweaks to the developer's room: sprite display principles have been changed, all buttons now have a Look-At Limit of 0.95, prop lighting has been changed (gm_ccity_csky)
  • Now for all prop_static and info_overlay the fademaxdist value is 5000 and the fademindist value is 4488 (gm_ccity_csky)
  • Now for all prop_static and info_overlay the fademaxdist value is 2500 and the fademindist value is 1988 (promzona)
  • The navigation mesh has been expanded (gm_ccity_csky, promzona)
  • The nodegraph has been expanded (gm_ccity_csky, promzona)
  • Propwork (changing the position of old props and adding new props) (gm_ccity_csky, promzona)
  • Anomaly-fixes (gm_ccity_csky, promzona)

Update: 1 Aug @ 3:27am

  • Now props like "bulrush_szp_marsh" and "st_trees_kamish" cast shadows (gm_ccity_csky)

Update: 31 Jul @ 6:57am

  • Added navigation mesh (gm_ccity_csky)
  • Optimization has been significantly improved (gm_ccity_csky, promzona)
  • All lightmaps have been completely remade (gm_ccity_csky, promzona)
  • Completely reworked lighting on all prop_static (gm_ccity_csky, promzona)
  • Fixed lighting anomalies in some places (gm_ccity_csky, promzona)
  • Fixed anomalies in nodegraph on the map, added .ain file into addon (gm_ccity_csky, promzona)
  • Slightly reworked to 3D Skybox (gm_ccity_csky, promzona)
  • All prop_scalable converted to prop_static with size preservation (gm_ccity_csky, promzona)
  • Keyboard buttons for answers now have Look-At Limit equal to 0.95 (gm_ccity_csky)
  • Now when moving from gm_ccity_csky to promzona and back, maps will use the command "changelevel" instead of "map" (gm_ccity_csky, promzona)
  • Added ambient timers to the dev's room, they will color the sprites red as soon as the ambient stops playing (gm_ccity_csky)
  • Propwork (changing the position of old props and adding new props) (gm_ccity_csky, promzona)
  • Fixed multiple errors in displacements, reworked displacement at the campfire in the hospital (gm_ccity_csky)
  • Sound files "leto" and "cod16" have been changed (gm_ccity_csky)
  • Changed properties of some env_sprite (gm_ccity_csky, promzona)
  • Some props have been replaced with brushes (gm_ccity_csky)
  • The "fantik" texture has been reworked (gm_ccity_csky)
  • "Bloody Sunset" graffiti replaced with Russian text version (gm_ccity_csky)
  • Anomaly-fixes (gm_ccity_csky, promzona)
  • Added Rozzie kill function (gm_ccity_csky)
11 pm
midnight
second midnight
eternal darkness
even darker.

Update: 27 Sep, 2024 @ 8:02am

  • Fixed an anomaly where it was impossible to use the physcannon on some physical props
  • When a player teleports to promzona, he won't be damaged by falling
  • AU-1402 renamed to AU-2012
  • Anomaly-fixes
  • Increased chance of the game crashing when playing on a map

Update: 4 Sep, 2024 @ 12:09pm

  • Fixed an anomaly, when secret could be unsolved
  • Fixed an anomaly where static props would hang in the air
  • Enabled shadow casting on some props
  • Textures fixes
  • Increased chance of the game crashing when playing on a map
  • Longwalker does not exist.

Update: 2 Sep, 2024 @ 4:29pm

  • Minor anomaly-fixes

Update: 2 Sep, 2024 @ 2:19pm

  • Some soundscapes on promzona have been changed
  • Most props on promzona now have their own shadow
  • Fixed texture mismatch on some buildings
  • Increased chance of the game crashing when playing on a map

Update: 30 Aug, 2024 @ 4:39pm