Left 4 Dead 2

Left 4 Dead 2

Team Psykskallar Aesthetics
Se afișează 21-30 din 56 intrări
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Actualizare: 26 ian. @ 5:11

Added Chimi's script that removes ugly glowing smoke particles on death toll's burning city png

Actualizare: 9 ian. @ 15:35

chimi's fog script yoinked

Actualizare: 31 dec. 2024 @ 0:56

The Parish void fix.

Actualizare: 14 nov. 2024 @ 21:06

Improved brick seams

Actualizare: 14 nov. 2024 @ 19:13

texture seams on no mercy, some other shit

Actualizare: 8 nov. 2024 @ 22:37

Removed the awful parish skybox, i hate it so much i just cant auh i js w ja sodqwdqw gshhhshhhhhhhhh gggggggggggggggh

Actualizare: 7 nov. 2024 @ 23:38

ssbump fixes on blood harvest, and the sacrifice bump overhaul

Actualizare: 7 nov. 2024 @ 20:05

Made a lot of new ssbumps for Dead Air's airport.

Actualizare: 6 nov. 2024 @ 15:21

Made ssbumps, only for L4D1 campaigns (excluding Crash Course, and TLS).
Added mipmaps to most textures to improve performance.
Re-worked over 400 textures from the ground up.

Actualizare: 1 nov. 2024 @ 17:14

Turns out I misplaced death toll's cc's for some reason, fixed now.
Added a missing ceiling texture on boathouse finale.
Kreze remade the burning city in the distance.