Garry's Mod
Black Ops Claymore (Sandbox) (2025 Update)
Показані результати 1–10 із 29
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Оновлено: 5 берез. о 16:59
автор: Hoff

- Fixed claymore not creating certain ConVars which led to errors

Оновлено: 15 лют. о 13:47
автор: Hoff

- Refactored some code and added compatibility with "lastinv"

Оновлено: 9 січ. о 21:38
автор: Hoff

- Fixed beam on 64bit clients
- Added 3d effect back to beam
Thanks to 22050hz for helping me test

Оновлено: 9 січ. о 12:24
автор: Hoff

- Undid double beam because it was causing 4 separate beams instead of 2 thicker ones

Оновлено: 9 січ. о 0:17
автор: Hoff

- Added perpendicular beams to create volume from the side (+ shape)

Оновлено: 6 січ. о 10:34
автор: Hoff

- Recolored the beam

Оновлено: 6 січ. о 3:03
автор: Hoff

- Added cvars:
Claymore_OwnerTrigger (default 0)
Claymore_BeamStyle (default 1)

Оновлено: 6 січ. о 2:08
автор: Hoff

- Refactored bo1 claymore swep and ent into bases for the bo2 counterparts
- Fixed the beams so they don't look 2014

Оновлено: 6 трав. 2023 о 12:56

- Added variable to prevent rapid explosions

Оновлено: 5 трав. 2023 о 20:28

- Reduced think time on the trace for faster explode response (especially on servers with lag)