Counter-Strike 2
Scorch
Показані результати 1–10 із 15
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Оновлено: 6 лют. о 17:39
автор: Zykyn

Backend Stuff
- Cleaned up lighting (not blinding any more, was giving headaches)
- Optimized geometry
- Fiddled with post postressing
- FPS should be a tad higher now, enjoy!

Оновлено: 15 січ. о 17:29
автор: Zykyn

- Texturing updated to all exterior portions of the map
- Mid made wider, CTs will have more room instead of getting nade stacked the moment they get out of the window
- Less cover given to Ts on the way to both sites through mid
- Cleaned up a few Headshot angles that are non-intentional
- Made the bombsites a bit more contrasty, to show where it is a valid place to plant the bomb

Оновлено: 3 січ. о 17:54
автор: Zykyn

A site
- Reworked some clipping
- Added detailing
- removed the nook
- Changed Zed entrance for CT's having an easier re-take
- Alt entrance to A changed where Ts must be visible before taking the alt entrance

Bsite
- Grenade clipping around rocks for easier setups
- Misc clipping changes around CT spawn entrance

Misc
-3D skybox improvements
- Better Visibility on players with post processing within fog
- Interior detailing
- Graffiti added

Оновлено: 14 листоп. 2024 о 19:34
автор: Zykyn

MAIN
-Skybox added

A site
- Re-worked T entrance, added a path with a pair of doors, it do be noisy
- Alt path with doors leads to site
- Added some cover on site
- CT entrance changed to be more focused but diverging path for re-takes

Mid
- Some cover added in mid to allow CTs have more movement without being stuck in the open

Radar
- Manually patched since radgen broken, Jimwood Pls update soon

BUGS
- For some reason Bots wont spawn (navgen prob broken but ill fix it for the next update)

Оновлено: 25 жовт. 2024 о 5:16
автор: Zykyn

HotPatch (again)

- Clipping fixes in CT Spawn

- And cover adjustments to re-take B site easier as a CT

Оновлено: 24 жовт. 2024 о 18:33
автор: Zykyn

Hot Patch

- Fixed clipping in T spawn
- Fixed a few angles to help CT's take back B site

Оновлено: 23 жовт. 2024 о 20:41
автор: Zykyn

Balance Changes
- Mid connector crossfire is no MORE! Connector is pushed into the water to B site
- Old mid connector was routed to B site
- New mid connector is on the opposite side, (barbie pink)

Timings
- CT timings pushed back a second
- T timings pushed forward half a second
- Shorter route on the side for Ts

Оновлено: 20 жовт. 2024 о 16:32
автор: Zykyn

Balance Changes to help simplify the map, and Balance T control between Mid and A bombsite based on all Demos so far

- Silly headpick at Mid lowered on CT side by 8 units
- Box cover added at t connector and bridge to help Ts gain control
- Mid rock lowered, CTs have half the cover now
- ORANGE CONNECTOR removed, routed into a heaven window watching over A bombsite (CT's have to go the long way for mid control now making Ts controlling mid possible through the secondary connector!)
- A hallway pushed CT side to stop CT's getting destroyed by an A rush
- CT entrance to Mid smaller, metal cover added to stop awkward angles from A conn into Mid

Misc Fixes Ive spotted watching all the demos
- Self boosts at B at connector blocked off
- Columns on A site blocked off, no more boost possible
- Lowered brightness on all Dopamine molecules
- Radar Updated (Radgen crashing so laught at my poor attempt in photoshop of the updates)

Оновлено: 10 жовт. 2024 о 19:21
автор: Zykyn

B site
- Polished angles
- Major exterior detailing

Mid
- Major Detailing

T Spawn
- Major Detailing

CT Spawn
- Major Detailing

A site
- Re-worked site to allows CT's to get on site faster
- Added small connector to allow CTs to help defend mid control
- Basic Detailing (Looking for feedback from FaceIt before continuing)

Known Bugs
- Slight Vis pop in near T spawn
- Radar not updating properly thanks to radgen crashing

To Do
- Detail A
- Detail Exterior
- Work on Skybox
- Prepare for Second round of Faceit in the new year

Оновлено: 8 черв. 2024 о 14:14
автор: Zykyn

Lighting
-Added better light probes around the map vs ONE big one
-Godrays added to some areas to make the area be more lively

Detailing
-Tried some detailing around A site, just temporary until it becomes nice and secure that this is the playstyle for the map wanted

Compiling
-4K compile to make some of the lighting smoother