RimWorld

RimWorld

[WYD] Bone
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Update: 1 Sep @ 11:11am

[Auto-generated text]: Update on 9/1/2025 7:11:16 PM.

Fixed

- About File

Dependancies in the about file were set to the older version of Processor Framework This has been corrected

Update: 30 Aug @ 6:03pm

[Auto-generated text]: Update on 8/31/2025 2:03:37 AM.

Fixed

- modDependencies

Added modDependencies flag for Processor Framework for the new bone stack buildings to the About file, which I neglected to add last update. I remembered to set the requirement here on Steam at least :P

Update: 30 Aug @ 9:07am

[Auto-generated text]: Update on 8/30/2025 5:07:38 PM.

Changed

- Bone Processing

Long bones are no longer dried over a heat source to make bone blocks. This was always a placeholder method that I intended to change eventually, and never got around to it until now. Bones are processed instead at bone piles, which then take approx a 8hrs to dry. This should free up pawns, and stoves for other purposes.

Removed

- Dry Bones Recipes

These were obsolete now that bone drying is an automated task.

Added

- Bone Pile

A place to to stack long bones to dry. They are first carved to shape, then set into place to dry. This process is affected by weather, and temperature conditions.

Update: 26 Aug @ 6:59pm

[Auto-generated text]: Update on 8/27/2025 2:59:36 AM.

Added

- Meal Categories

Added meal categories for Simple, Fine and Lavish. I will be doing the same for any mod I made that adds meals, just to keep the dropdown cleaner. These catergories are "SimpleMeals", "FineMeals" and "LavishMeals" the same defs used in VGP Vegetable Garden so they mesh well.

Only the default "Simple Meal" is added from tthe core game, "Nutrient Paste" and "Survival Meals" have been intentionally left out. "Bone Broth" is included in this category, however.

Update: 24 Aug @ 7:43pm

[Auto-generated text]: Update on 8/25/2025 3:43:46 AM.

Fixed

- Typo

Fixed a "typo" on Bone Plate that made crafting the item impossible. I say "typo" but looks like at some point part fo the jobstring got copied over, and screwed it up. Weird that it wasn't showing errors, but it wasn't allowing the item to be made either.

Update: 21 Aug @ 6:17am

[Auto-generated text]: Update on 8/21/2025 2:17:45 PM.

Added

Added

- Odyssey Compatibility

Removed bone drops for the new Larva, Locust and HiveQueen insects if Odyssey DLC is enabled. These mobs drop chintin instead - please see my Chitin[/i] mod for details

Update: 5 Aug @ 11:18am

[Auto-generated text]: Update on 8/5/2025 7:18:33 PM.

Added

- Advanced Bone Bow
- Expert Bone Bow

Just as the Basic bone wow is an upgrade to the Short bow, the Advanced, and Expert bows are upgrades to the Recurve, and Great bows respectively. Like the Basic bone bow, these upgrades provide greater accuracy, speed and range, but require a higher crafting skill to make. Ranged range remains the same, but melee damaged is increased a little over their wooden counterparts.

Update: 29 Jun @ 2:07am

[Auto-generated text]: Update on 6/29/2025 10:07:38 AM.

Changed

- Skull
- Long Bones

Both these items now have a deterioration rate. Must have missed this out by accident given the bone blocks do.
Skulls now have a stack limit of 25, and mass of 1.5 similar to the vanilla ones.

Update: 13 Jun @ 4:25am

[Auto-generated text]: Update on 6/13/2025 12:25:32 PM.

Updated

- Updated to 1.6

Added

- May Require Flags
- Research Tab

Added May Require flags for the Vanilla Achievements files. This should stop the game complaining about these files if that mod is not enabled.

I decided to add a research tab for all my mods that have a new research to make it a bit cleaner.


Update: 12 May @ 9:11am

[Auto-generated text]: Update on 5/12/2025 5:11:26 PM.

Changed

- Bone Leggings Recipe
- Bone Helmet Recipe

Removed skull cost from Bone Leggings.
Upped skull cost for Bone Helmet to 5 from one.

This was done in order to not cause errors for Reclaim Fabric since the previous cost would throw up errors about it's inability to produce wood out of thin air. The new cost of 5 for the helmet should at minimum produce 1.