RimWorld
Alpha Prefabs
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Actualización: 25 JUL a las 7:56

[Auto-generated text]: Update on 7/25/2025 4:56:18 PM.

Actualización: 24 JUL a las 23:52

[Auto-generated text]: Update on 7/25/2025 8:52:52 AM.

Actualización: 24 JUL a las 23:25

v3.02:

Changed Blueprints compatibility to target the currently maintained mod: https://steamproxy.com/sharedfiles/filedetails/?id=3525001145

Actualización: 25 JUN a las 23:02

v3.01:

- Updated loadAfter rules

Actualización: 24 JUN a las 7:35

v3.0:

- Updated to RimWorld 1.6

Actualización: 9 NOV 2024 a las 0:28

v2.102:

Fix: Prefabs should never stack on caravaning screen
Fix: Prefabs will now always be built belonging to the player faction, even on hostile maps (this change requires an updated VE Framework, if you get errors, your VE Framework is not properly updated)

Actualización: 6 OCT 2024 a las 2:13

v2.101:

Removed Winston Waves rewards, as they are now part of that mod

Actualización: 25 SEP 2024 a las 12:54

v2.1:

- Added: 11 prefabs related to Vanilla Recycling Expanded
- Added: 11 prefabs related to Vanilla Factions Expanded - Insectoids 2
- Tweak: Changed the "Open prefab catalog" icon in Furniture to be more similar to the one in Vanilla Furniture Expanded - Props

Actualización: 27 MAR 2024 a las 13:37

v2.0:

Updated for RimWorld 1.5

Actualización: 2 FEB 2024 a las 2:15

v1.3:

Added: Prefab delivery spot. You'll find it in the Misc category, and it allows you to set spots around the map where prefab deliveries will be made. The mod will choose one of the existing spots at random.
Added: Thanks to Izk, the mod now includes integration with the Blueprints mod (forked version). Now if you don't want to outright buy the prefabs you can place them as blueprints, so your colonists have to provide the materials and build them.