Arma 3
Death and Hit reactions
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更新:9月21日 @ 10時51分
更新者:WebKnight

Made so unit dosen't play hit reactions when unit is rested (using bipods or without em)
Added death geometry check. Activates where unit is killed next to a geometry and death animation will make it so unit will clip through it, this setting is trying to prevent that by instead of playing animation just applying more ragdoll force. You can disable that in addon settings.

更新:3月3日 @ 8時08分
更新者:WebKnight

Completly fixed the uncon sliding issue.

更新:1月23日 @ 7時19分
更新者:WebKnight

Fixed an error where after playing hit animations and going unconscious you will stuck in unc animation
Fixed some animations so transition to ragdoll will be a lil bit more fluid

更新:2024年11月28日 @ 6時59分
更新者:WebKnight

Added compat for Zombies and Creatures
Added animations blending, means that interpolation between animations is now much much smoother

更新:2024年10月6日 @ 12時40分
更新者:WebKnight

Changed high caliber animations
Added high caliber headshot animations
Changed neck shot animations
Optimised the code

更新:2024年7月19日 @ 7時43分
更新者:WebKnight

Fixed compatibility with my Zombies and Creatures

更新:2024年3月22日 @ 13時20分
更新者:WebKnight

New directional headshot animations
A lot of animations were replaced with high quality ones
All headshot animations were changed
New high caliber/grenade animations

更新:2024年3月18日 @ 15時43分
更新者:WebKnight

Changed some janky torso dying animations to more high quality ones
Fixed interpolation between some dying animations and a ragdoll stance
Completely deleted vanilla hit reactions

更新:2024年3月18日 @ 15時39分
更新者:WebKnight

更新:2023年9月29日 @ 16時55分

Deleted unit death mimics, it was creating unnecesary amount of remoteExec calls from time to time, and the effect is not that noticable
Optimised entire code, it now works 4 times faster
Optimised the code to better work in MP environment
Tweaked a few animations, their speed and ragdoll stance
Changed the grenade reaction animations when you stand still