Victoria 3

Victoria 3

Gemstones
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Update: 30 Aug, 2023 @ 9:50am

New Trade Good, Refuse, literal Trash, this trade good is produced in every building at a rate of 1 for every thousand pops working (This is reduced for Subsistence Buildings by a factor of 10 because those buildings produced to much Waste due to that change), I have two plans for Refuse, and I'll get to them eventually. Gemstone Fields have been reworked, a tenth of the workers for half the goods as well as only needing 0.1 infrastructure per level (Thus solving the issue of getting +30 levels of Gemstone Fields from a rather unlucky, or lucky if you have the infrastructure, discovery tick), I've integrated the code from Agriculture Immersion and Useful Whaling and have added 2 new Resource Buildings, Mountain Quarries and Grand Logging Camps, these buildings are present in states with a Mountain State Trait which reduces Infrastructure or a Forest State Trait which reduces Infrastructure. Ports now produce Services and Transportation, Canals produce both at a higher rate, added Armored Cars production method.

Update: 7 Aug, 2023 @ 1:51pm

Cut out a bunch of unneeded code that was not needed since I didn't modify it in the first place. Added a small Stone production to Subsistence buildings as a safe guard against me potentially fucking something up in the future.

Update: 7 Aug, 2023 @ 12:10pm

Split Basic Food into Famine Food and Basic Food, this is because roughly 80-90% of all pops use the Basic Food popneed, and so it causes every market to crash, Famine Food is the same as Basic Food but it also uses Stone, the amount of stone allowed to be used for the popneed has been increased.

Update: 6 Aug, 2023 @ 10:16am

Suodiu is now represented.

Update: 31 Jul, 2023 @ 6:27am

Fixed a closed bracket bug which deleted the Maghreb and a state in Sudan (I didn't notice it because I was running the mod which adds compatibility with Mummy Brown, and that overwrote the bug so I didn't notice it until I was attempting to create a compatibility mod for Agriculture Immersion). Went over Mexico, the DRO Congo and Morocco.

Update: 25 Jul, 2023 @ 4:26am

Filled a bunch of holes in the map, and finally added in a use for Stone, it is now used for Construction Sectors, currently it reduces how much Wood, Iron and Steel you need, this creates an issue for the Portuguese, Dutch, Chinese and Japanese markets at game start, but considering the fact they can just import stone from Britain this is a non-issue.

Update: 24 Jul, 2023 @ 5:33am

Worked through Iberia and the American South, Castile and America now view Quartz as worthless and are the greatest producers of Quartz at game start.

Update: 23 Jul, 2023 @ 7:27am

Spent like 2 hours going around adding in Quartz Deposits and updating old areas. And getting to areas I hadn't gotten to previously.

Update: 21 Jul, 2023 @ 8:56pm

Quartz is no longer trapped in only Nevada, there is now a bunch of new deposits. The way I'm setting up these deposits is by variations of Quartz in that area, so if those areas only produce a single type of Quartz, then they only get 1 level of Quartz, if there are no special variations of Quartz but Quartz is present, a deposit was still spawned. Quartz deposits are similar to Opal in that no deposit is hidden at game start.

Update: 17 Jul, 2023 @ 7:01am

Welcome to the Quartz and Stone update, what do you mean the saying is "Rock and Stone"? Anyway, I've only added Quartz to Nevada because I wanted to upload yesterday's work. Quartz functions just like the rest of the Gemstones with a value of 95, 5 for each type of Quartz, there's a *lot* of Quartz types. Stone has been added to every mine building, it has a value of 5, meaning that it becomes basically valueless when you have to much of it. It is produced in an equal amount to the amount of the the primary resource of the mine, it has an extremely small max weight in the Aesthetics pop need and its only other use is the Crude Items pop need, of which is has a smaller pop need compared to the other options. Stone is going to be built up into a bigger system just like Rings & Gemstones, but for now it functions as intended.