Garry's Mod

Garry's Mod

Realistic Fragmentation System
Viser 11–20 av 35 bidrag
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Oppdatering: 11. jan. @ 5.51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Oppdatering: 10. jan. @ 3.45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced

Oppdatering: 10. jan. @ 1.16

-added ricochet system
-added tracer system to bullets
-added new descriptions to settings menu
-added ricochet sounds
-fixed bullet damage

Oppdatering: 5. jan. @ 9.15

--Major Update--

-rewrote the code
-added new fragments type: bullets w/ traces
-added new option: fragments batching
-reworked whitelist, now it works in multiplayer

Oppdatering: 18. feb. 2024 @ 4.26

-fixed some stuff

Oppdatering: 23. feb. 2023 @ 12.09

- small fix

Oppdatering: 23. feb. 2023 @ 5.22

umm where is my update?

Oppdatering: 23. feb. 2023 @ 5.16

- fixes in code
- changed conVar sv_rfs_multiplier to cl_rfs_sound_multiplier

Oppdatering: 22. feb. 2023 @ 5.29

- multiplayer fixes

Oppdatering: 18. feb. 2023 @ 3.29

- better DWRrv3 support
- better multiplayer support